# How to move verts like Bridge Tool and avoid edge crossing.

 05 May 2013 miauu Expert   portfolio Kostadin Kotev Blagoevgrad, Bulgaria How to move verts like Bridge Tool and avoid edge crossing. This is how the Bridge Tool works - always properly connects the verts(no cross edges): Did someone knows how to move the verts just like the Bridge Tool? I know the verts order for both sides, but how to get the proper starting verts and to avoid edge crossing? __________________ share quote
 05 May 2013 denisT MAX Doctor   portfolio Denis Trofimov CA, USA Originally Posted by miauu: This is how the Bridge Tool works - always properly connects the verts(no cross edges): Did someone knows how to move the verts just like the Bridge Tool? I know the verts order for both sides, but how to get the proper starting verts and to avoid edge crossing? sort them by position... system coordinates might be any, but it seems reasonable to use 'best' plane for these verts... share quote
 05 May 2013 miauu Expert   portfolio Kostadin Kotev Blagoevgrad, Bulgaria Denis, what "best plane" means? What I have done: I use v1 and v2(and v3 or v4 as third point) to create temp matrix. The grid object on the image is only to show how this temp matrix is aligned. Then I use this: ``````srStartVert = v1 in coordsys (matrix3 vect1 vect2 vect3 v1pos) ( mrStartVert = if (polyop.getVert curO v3).x < (polyop.getVert curO v4).x then v3 else v4 )`````` __________________ share quote
 05 May 2013 denisT MAX Doctor   portfolio Denis Trofimov CA, USA it's a right idea... i would do the same. it has to work in most cases. another solution for the matrix might be using v1-v2 vector and average normal of surrounded faces of v3..v4 share quote
 05 May 2013 miauu Expert   portfolio Kostadin Kotev Blagoevgrad, Bulgaria I hope that it will works on any cases. My other idea was to get the v1-v3 and v2-v4 vectors and check if they are intersects in area between selected edges(what you suggested here). If the vectors intersects then v1 and v4 is the right vectors, otherwise v1 and v3. __________________ share quote
 05 May 2013 CGTalk Moderation Expert Thread automatically closed This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum. __________________ CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. share quote

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off CGSociety Society of Digital Artists www.cgsociety.org Powered by vBulletinCopyright ©2000 - 2006, Jelsoft Enterprises Ltd.
Forum Jump
 Please select one User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home -------------------- Gallery     Latest Entries     Featured 2D     Featured 3D     CG Awards     Community Awards Main     News     General Discussion     Off Topic     Recruitment         Temp Job Board Challenges     Rival Crimson X Chaos     Education     Demo Reel     Portfolio Review GROUPS WIP ADVICE     Pro Select     Art Direction and Interviews     New 2D/3D Sketchbooks 2018     WIP 2D/3D & Animation         WIP/Critique: 3D         WIP/Critique: 2D             Speedpaints & Sketchbooks         WIP/Critique: Animation     Partners and Groups         Kitbash 3D Thunderdome         Collaborative Projects Autodesk     Autodesk Maya         Maya Dynamics         Maya Rendering         Maya Character Setup         Maya Programming     Autodesk Miscellaneous         Autodesk MotionBuilder         Autodesk Mudbox         Autodesk Softimage             XSI: Programming             ICE: Interactive Creative Environment     Autodesk 3ds max         3dsMax Tutorials & Tips         3dsMax Resources         3dsMax SDK and MaxScript         Plugins & Add-ons         Particle Flow     Mudbox Featured Gallery ZBrush     Featured Zbrush Gallery     Pixologic ZBrush     Keyshot     Marvelous Designer Texturing     Allegorithmic Substance         Substance Designer         Substance Painter         Substance Featured Gallery     Texturing XYZ     Mari     Marmoset Toolbag Software     Maxon Cinema 4D         Cinema 4D Resources     Side Effects Houdini     Compositing Software         The Foundry Nuke         Adobe After Effects         Autodesk Effects and Compositing         Eyeon Software Digital Fusion     Additional Software         Lightwave 3D             LW Resources             LW Tutorials         The Foundry Modo             The Foundry Time Travel Challenge         E-on Software Vue         Photoshop / Painter         Blender         3DCoat Techniques     Art Techniques and Theories     Digital Matte Painting         Digital Matte Painting Mini-Challenge     Modeling         Modeling Challenge             Member Model Collection     Texturing and Surfacing     Character Rigging     Animation     Lighting and Shaders         Lighting Challenges     Compositing and Editing     Anatomy and Figurative Art         SPOTLIGHT: Best of the Artistic Anatomy and Figurative Art Forum         Tutorials and Workshops         Personal Anatomy & Sketchbook Threads         References, Resources, and Supplies Technical     VR/AR     Master Virtual Reality with BrioVR     Workstation Builds     Game Engine     Graphics Programming     Technical and Hardware CGS Labs     Sketchbooks     Hardcore Crit     Discussions and Meet Ups
Miscellaneous

All times are GMT. The time now is 04:03 PM.