Dealing with multiple comp. with scene preview

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  09 September 2012
Dealing with multiple comp. with scene preview

Hi all,
if anyone can give me a light on this I would be very grateful;
I'm thinking here how I'd deal with multiple characters (comp) at same time and interacting with each other but seeing a preview in real time.
If I have a "master comp" with "char1_comp" all set up with links and puppet points, and "char2_comp" all set up as well. When I animate the char1, I can't see the background and the other character because it is the char1 and 2 that are inside the master comp and not otherwise.. and obviously I can't drag the master comp to the background of char_1. This is a problem that I could kinda solve rendering the master comp, etc but I really wonder if there isn't a simpler solution to this. Perhaps I missed something very obvious but I couldn't find any place talking about this.

Thanks in advance
  09 September 2012
I don't follow. Nothing stops you from keeping the background separate and using it over and over again as a guide layer/ invisible layer. You're too bent on trying to use only a few pre-comps. Use more! Can't fix that issue with your characters, though, since circular nesting is impossible. So your best bet is to use two locked comp viewers side by side...

[Pour Mylène, ange sur terre]

  09 September 2012
Thanks Mylenium! yeah in case of two characters interacting with each other I think I'll need to do as you say and use the comps side by side.
Thanks again!
  10 October 2012
Another option would be to drag just a few key layers from your master comp into the char comps, to use as a temp background. I usually do this to help line things up and get a better idea of how it looks, just remember to turn it off when you leave that pre-comp.
  10 October 2012
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