Originally Posted by Uvwar
Hey guys, I was digging into fluids a few months ago and ran across viki and this thread, and I had some questions. One thing I was trying to do was get a nice space nebula simulation. I wanted to get a good simulation going and then 'freeze' it so I can fly through it with a camera as well as have somewhat convincing stars etc. Any tips from you guys as to how to make something more floaty and less explosive and with some kind of nice nebula shader etc? Thanks!
Hi Uvwar! Here is a short film I made with maya fluids... All nebulas and space phenomenons, maybe you can find some inspiration?
Among the tips I can give you, many have been said by the others:
- sculpt your fluids with initial states (like: simulate, set initial state, simulate, set initial state, etc.)
- get the texture rollout of the fluid to make the details instead of the fluid resolution...
- ** If your fluid is not moving, set all the content methods to static or you will get jitter effects, maybe.. **
- I have used After effects and trapcode too, I found useful to properly understand how to export the maya camera in AE, BUT it was very hard to achieve at first (using MayatoAE.mel has done it for me)
- beware of the intersection of multiple fluid containers. You better plan their position so they do not touch each other or you will need to enter the nightmare or volume samples...
- Most of the stars (the dots) in my short were rendered in AE with Trapcode Form, they were rendering better than in mental ray because I was using low AA settings in mental ray to render quicker my fluids.
- consider the use of sprites for some effects...
p.s. sorry kaboom freaks for the off-topic tips : )