Wall Break

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Old 07 July 2011   #1
Wall Break

This is examples to break wall "partially” around sphere. To do this, I used MoGraph selection which is automatically changed by XPresso.

Changing MoGraph Selection
http://www2.11moon.com/sample_files...k_selection.mp4


1. Simple example
http://www2.11moon.com/sample_files...reak_simple.mp4
http://www2.11moon.com/sample_files...reak_simple.zip

I applied "fall off" node to the sphere, and put clones which are inside the fall off into MoGraph Selection. But problem is that, the clones get out from MoGraph Selection after the sphere was passing through, and go back to original position.


2. Improved example where clones are kept in MoGraph Selection.
http://www2.11moon.com/sample_files...reak_memory.mp4
http://www2.11moon.com/sample_files...reak_memory.zip

Based on example 1, I added another MoGraph Selection node to refer current status of the clone, then kept clones which were once selected.
However, this example does not have initialize function at t= 0, so you have to reset the MoGraph Selection tag every time before starting dynamics calculation.


3. Example with COFFEE
http://www2.11moon.com/sample_files...reak_coffee.mp4
http://www2.11moon.com/sample_files...reak_coffee.zip

It is difficult to make scene with multiple spheres by XPresso only. So I replaced some nodes including fall off node to one COFFEE node. It is much more simple and flexible.

Last edited by tofuji : 07 July 2011 at 05:03 PM.
 
Old 07 July 2011   #2
Very interesting, thank you
 
Old 07 July 2011   #3
Very cool.

Thank-you for sharing.
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Old 07 July 2011   #4
Good Work
Would be nice if C4D had Ragdoll Simulation
for Mograph or Mocca though.

http://www.youtube.com/watch?v=1ELJ7WUR-8U


Cheers
 
Old 07 July 2011   #5
Hi tofuji, I really enjoy your explorations :-)
Thanks very much for them.

For your second example and the accompanying problem:
You can write in values from different places into one
MoGraph Selection, you only have to take several
MoGraph Selection Nodes for that. I recently made me a
parametric MoSelector from this observation. So resetting
the MoSelection at t=0 is no problem. Scenefile attached.
http://dl.dropbox.com/u/28253825/wa...emory_yader.c4d
 
Old 07 July 2011   #6
Yes. William.

Current direction of Character Animation in CINEMA 4D is wrong. It is too much complex and difficult to make animation. But, most problem I am feeling is "not fun" to make.

Characters have to move by thier own intention, like real lives do it. That is to say, Expressions and Dynamics should be used on characters first.

This is my old movie of bugs, and there is no key frames. All bugs (and even camera) move by their own intention with XPresso in CINEMA 4D R8.
http://www2.11moon.com/sample_files.../hole_chase.mp4


The most important thing of this way is "fun" to make and watch. I will try to develop the bugs to bit more complex lives with R12 functions.

Last edited by tofuji : 07 July 2011 at 06:35 PM.
 
Old 07 July 2011   #7
Thanks Yader. I did not know (or forgot) the trick.

At first time, I tried to do this with "XGroup".
http://www2.11moon.com/sample_files...emory_group.zip

It was possible but too complex to do such small thing. So I omitted it.


Anyway the "MoGraph Selection" node (and all other MoGraph nodes) should have "ON" port.
 
Old 07 July 2011   #8
Originally Posted by tofuji: Yes. William.

Current direction of Character Animation in CINEMA 4D is wrong. It is too much complex and difficult to make animation. But, most problem I am feeling is "not fun" to make.

Characters have to move by thier own intention, like real lives do it. That is to say, Expressions and Dynamics should be used on characters first.

This is my old movie of bugs, and there is no key frames. All bugs (and even camera) move by their own intention with XPresso in CINEMA 4D R8.
http://www2.11moon.com/sample_files.../hole_chase.mp4


The most important thing of this way is "fun" to make and watch. I will try to develop the bugs to bit more complex lives with R12 functions.



Good Work Mate !
What offers hope is the belated Support for Python as a scripting and plugin Dev platform for Cinema.

In fact the Video I linked to earlier was by by someone using the python implementation of physics introduced for poser nearly Six years ago using python
and the free ODE collision engine.

The hard body Collision engine in poser with this $40 USD plugin was actually Superior the Cinemas Dodgey "Dynamics Solver" until they upgraded Cinema's HBD in R12 MG2

Here are some more Example I have seen
Made possible with Python in poser

http://vimeo.com/7098230

http://vimeo.com/6615208

http://vimeo.com/23660854

I hope over time we will see More Python based plugins
for Character Dynamics Added to C4D

Cheers
 
Old 07 July 2011   #9
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