Blue Dragon - WIP

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Old 06 June 2009   #1
Blue Dragon - WIP

Started working on a dragon for a class this summer..

I enjoy doing heads so I started with body to prevent myself from a burnout, the anatomy is perfect, but i plan on retoplogizing this for a games model, so any minor anatomy changes i will sculpt with Mudbox.

I am going to fully sculpt and texture this model, wish me luck!


Reference images (googled)





Current WIP:



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Last edited by jett12 : 07 July 2009 at 04:13 AM.
 
Old 06 June 2009   #2
Almost done with my body base mesh, I'm about to start the face and then the wing webbing and its off to Mudbox!!


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Old 06 June 2009   #3
Looking good thus far! Have fun getting all that detail into the mesh
 
Old 06 June 2009   #4
Wink

Yea I'm pretty worried about the normal bake.. lets hope it doesn't gimme any trouble though :O
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Old 06 June 2009   #5
Smile

wow loving what you've done so far. And the topology looks great.
Keep on posting ...
 
Old 06 June 2009   #6
Completed the head (except the mouth area, still deciding how I want to do it), and attached it to the body. Added better defines muscle mass.. I'm thinking since I always try to do game art that ill try something with less restriction...maybe.

I really hate the chest connection to the arms(from front view), I'm not sure exactly what it is but i think it looks wrong, if anyone has any advice on that I would appreciate it.

I'm going out of town for a week vacation, so no updates for a while, cya in a week!


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Old 06 June 2009   #7
the size of his horn seems almost comical -- it's so huge his skull structure doesn't seem to be able to actually support it. It looks a bit like it would fall off... other than that, it's a good start and I like the overall head design.
 
Old 06 June 2009   #8
Quote:
Originally Posted by EdtheHobbit
the size of his horn seems almost comical -- it's so huge his skull structure doesn't seem to be able to actually support it. It looks a bit like it would fall off... other than that, it's a good start and I like the overall head design.


Well It is not my concept, but I'm actually quite fond of the large horn, gives him character

I'm back from Florida, and hopefully i can finish my model by Tuesday and start UV mapping him... that is my goal.

Vacation was fun but damn it set me back.............UGH
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Old 06 June 2009   #9

An image says a thousand words. And another thing--don't bother modeling those muscles *yet*, bring him into mudbox/zbrush/3dcoat/blender/modo and sculpt those details then retopologize it there.
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Last edited by SeanJM : 06 June 2009 at 02:53 PM.
 
Old 07 July 2009   #10
Thanks Sean, that was really helpfull.

I tried to repose his front to make it more correct and i also finished all the UV maps, I will post renders soon but I just found out that I have less time to work on it than i thought, so I'm going to focus on working for now and update some screen caps when i feel im at a good place.
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Old 07 July 2009   #11
Slight anatomical issues

The only this I see that might be off is the muscle structure. Sean pointed most of it out though. I really like your mesh though it looks great man! ^_^
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Old 07 July 2009   #12
Alright I got the body done... i really would like to do more to the back area but to little time to finish this guy so I'm going to have to settle with this.

The UV's are all done, i need to connect the mirrored half and lay out the final UV set and I will be ready to sculpt and texture.

Here are some brilliantly composited screen grabs from Maya to show you my progress, enjoy.



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Old 07 July 2009   #13
Nice, I like how this is coming a long. From what I can see in the pics you showed us, the back seems flat and kinda boxy, try to curve it some, maybe add the backbone poking through.
 
Old 07 July 2009   #14
So I started sculpting, just trying to get the base definitions in before i start the scales and smaller details.. shouldn't be more than another days work... if i actually take the time to work on it.

Here are some quick Mudbox screenshots:



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Old 07 July 2009   #15
I would hate to see what those muscles looked like when they were flexed. looking good thus far, the sculpting is starting to shape up
 
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