Character rig test animation

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  05 May 2006
Red face Character rig test animation "Ugly to the Bone

Hello everybody! This is my second 3D animation. I have been modeling for years and I now tried to rig & animate a character. The background painting is painted by Pekka Veikkolainen & animated by me in after FX. Sound design: Joonatan Portaankorva.

RIGHT CLICK SAVE AS (quicktime H264 HD720p)

Jussi Kemppainen - 2006
Applications used:
LightWave 3D, Modo, ZBrush, Maya, Mentalray, Photoshop, AfterFX.

Thank you for watching!

Last edited by Juzz : 05 May 2006 at 01:54 PM.
  05 May 2006
Just loved the blog you kept on this project. It's a shame that in this animation you can't fully see all the effort you put into this character. And like you said somewhere, people will concentrate too much on the animation-part of this film, not as much on the muscle deformations. (Also maybe 'cause this is a animation forum)

Nothing else really to crit, but definitely watching for upcoming projects of yours.


Last edited by maxon : 05 May 2006 at 03:55 PM.
  05 May 2006
I really like it. The painted background is nice. Good textureing and envirnment, ect. I think the animation holds up too. Looks like you are off to a good start.
My home page and Portfolio

  05 May 2006
i liked the general mood of the short, the backgroud is cool, also the character model works well into the set. animation is mechanical, not really alive;; the little clouds of dust passing by are a bit too much solid for me, after a few of them my eye has fallen on and they looked like semi transparent balls.

i don`t think a single shot sequence is an ideal solution here.. did you try some cuttings with 2 different cameras? maybe it gets helped in rythm.


  05 May 2006
Bumb de bumb.

Thanks people.
Any more crits?
  05 May 2006

very nice worck, hey men ¿¿¿what program do you used for the rigs??
  05 May 2006
Thanks. I used Maya 6.0 for the setup. This is my second ever Maya work.
  05 May 2006
A link to smaller file if the HD was too big to handle:

embedded on my website:

straight link:
  05 May 2006
Good character .Good animation.Good work.
  06 June 2006
Oh yes, forgot to paste the link to the progression wip diary.

Here it is:

  06 June 2006
nice work and animation
  06 June 2006
Those muscle deformations are pretty cool. It was pretty interesting watching videos on your work in progress blog. Thanks for sharing.
  08 August 2006
Nice work. I like the environment much. Has a nice style.
With my nails peeled back, I was able to see the dirt lying and whining together being afraid of the light.
  08 August 2006
Love it. The animation is nicely done. I really like the enviroment, looks very colourful, and a hint of glow to it.

I noticed that at the crotch of the clothes hes got on it appears to look like he has stuck on human clothes that dont fit him lol, looks lower than his private area. Which makes it appear to be quite tight fitting when he moves the legs. I like it

I love the way you have modelled the character, I think I see why you have built the muscle and bone structure, possibly because to make the skin act more lifelike? Interects with the ribs etc? I've never thought about this method before. Im not really a professional with 3D as of yet I have just got my National Diploma in Multimedia in college. How did you do it? Did you model the skin around it to fit the structure or did you use some kind of cloth type system to make it slap on.
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