--- Gladiator ---

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  01 January 2006
--- Gladiator ---

No! i'm not dead...

Let's say i was a little bit lazy...and relocation takes time.

This is a new character - hopefully next gen -- max 10 000 tris

I 've plan a lot of accessoires on this fella and a big sword etc...



and humm............ i forgot Happy new year !!!

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  01 January 2006
That's a great mesh already, his a55 looks a bit rectangular but it could be the angle. The head reminds me of hellboy. Have fun with the rest and happy new year!
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  01 January 2006
Solid work so far guillom...I dig the topology and I think 10,000 triangles is about right for this guy (I presume he is approached as a playable character?) and I like ya method of how ya blocking out the hands too...interesting and gives a good preivew to the proportions...If ya don't mind me asking, but what polygon count is he so far?....keep up the progress man...
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1920'sPrizefighter .
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Guy (Final Fight) Re-Design
DWIV
Never enough time!!...

3dblog

Last edited by johnwoo : 01 January 2006 at 12:37 PM.
 
  01 January 2006
hahahaha he reminds me of The Tick!

Zup dwee da da da dwee dow!
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  01 January 2006
Originally Posted by johnwoo: like ya method of how ya blocking out the hands too...interesting and gives a good preivew to the proportions...


agreed. just like blocking out a life-drawing. off to a great start. can't wait to see how this guy turns out. gotta say, I'd like to see his shoulder blades poking through the mesh a little.

Cheers,

-O
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...a frightful fiend doth close behind him tread...
 
  01 January 2006
obelisk, Wayne Adams

Thx for your comments and your advices


johnwoo, Psyk0

yes he will be a playable character,4900 tris so far but i will optimised him after Zbrush

This mesh is just the preparation for ZB, so i tried all quads

Thx for the advice, i will correct his ass ( too rectangular that's true )

Thx all for your support...
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  01 January 2006
Cool character. regarding to your texture abilities it will be great.
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Vincent

monstrorama
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  01 January 2006
love it, can't wait to see how he'll come together in the next steps
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  01 January 2006
Great looking character. I love seeing characters with that Mr. Incredible face
 
  01 January 2006
This is looking sweet guillom, your mesh work looks solid so far, although the topology in the forearm looks slightly off. I think the shape and form is good but you might want to work in a twist in the geometry, when the arm rests in that position the forearm tends to twist. I can post an image to help illustrate what i mean better if im not explaining very well Other than that minor quibble its looking good.
 
  01 January 2006
Gotta agree, looking pretty sweet so far. Should be sweet once he's ZBrushed up and textured, looking forward to seeing some updates...
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Psionic's 3D Game Resources
 
  01 January 2006
Nice to see U not dead .. undead :P Mesh looks ok but the masterpiece U show always on texture, so I'm waiting for them. Hoping U will show us some more skills U gain last times. Maybe more realistic the toon this time, but the choice is like always Yours.

Cheers dude.
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Architect of Fear
 
  01 January 2006
Talking

Saw this on your pc at work

Love that jaw....
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  01 January 2006
authentic, jfalconer, hantomworkshop :

Thx guys


CG_Gordon :

The forearm is not very good i know but with a normal on top off will be allright , i can always add some cuts after if it's not acceptable for animation.

Thx for the ref but i already have some books of anatomy


Psionic Design, Por@szek :

yeah i'm gonna try to texture it more realistically this time unless i have a toon design for this character, could work well i think

mindrot :

eheh i'm doing the same on every PC



the modeling is not finish but i will this week end ... and maybe start Zbrushing, hopefully !


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preserve your UVs


 
  01 January 2006
Looking really good guillom!!...I dig the footwear now that it's modelled, he could do with some straps to hold on the shin guards too, unless ya plan on them being NM's instead?...also the refined straps on the torso work very well too...any chance of a wire too?...Oh btw...I like the topology, and personally I would'nt be too brutal with the optimising, as I like how the silhouette looks and also looks like it would deform well too...but if ya must...ya must ...keep up the progress man...
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1920'sPrizefighter .
Hideous
Guy (Final Fight) Re-Design
DWIV
Never enough time!!...

3dblog
 
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