The Icewaste, Neox (3D)

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  11 November 2002
Smile the icewaste





Hi

after quite a while since my last post. I would like to write and show you the new picture that i along with a few other people from SEK have helped to produce.

The picture (the first piece of artwork for our new game) took roughly two weeks to do and was published along with an article about SEK in a German computer game magazine called "Computer Bild Spiele".

The picture was quite a challenge for me as i had upto then only worked on pieces without having any real kind of artwork or time limit to work to. I found it quite difficult to make cut backs and looking back i have noticed that due to the camera view a lot of the details and modeling are not visible.

My main job consisted of modeling and unwrapping.
To explain a little about the work processes. The project began with myself receiving a drawing of the scene from our concept artist Tomas Wulff.
I began to model the Rhino and as i already knew that most of its body would be covered in thick hair and therefore any detail that i were to do on the body would not be seen, i therefore concentrated my efforts on the head. Next came the saddle, back pack and small details and then the rider which was for me a great challenge as i had until then only modeled human heads and animals. I felt that i had taken far to much time working on the character but it was a good exercise for me and also as i had not modeled any feet or hands i felt very happy with the results i made (unfortunately again due to the camera angle these details are not really clearly visible)
The clothes, creases and folds i found very easy to do even when they are quite complicated to reproduce. I feel that they are not truly accurate but work well in the overall picture and that was for me of more importance.

After i had finished with modeling the rhino and character. The character then went into the hands of Thomas Langhanki who unwrapped it in preparation to be textured, and the rhino to Simon Murray. In the meantime i worked on the landscape and foreground.

A little about the finished rendered picture which then went under a little photoshop job. The picture consists of four layers: 1. ground 2.with the main rhino, saddle, flags and main character 3. The in-game animals and characters and finally the fourth background, mountains, sea and the sky etc is a matte painting from Ingolf Hetscher.Thomas Langhanki finally worked on taking out the small colour and seam problems and generally touching it up in photoshop.

To the game itself i am as of yet unable to give any real deals away. What i can say is that it is a real time strategy game, in which human and huge animals (like the one in the picture) live together in this world. For who ever is interested in this animals might like to know that the rhinos exact name is "lat. Colodonta antiquitatis"

I must mention a big thank you to the following people who without their help i would not have been able to finish on time
David Fraas who helped out with the Rigging. Gildas Gerdes who gave lots of tips and help in achieving the hair affect on the rhino. At last but not least to Simon Murray who is more or less like a genius to me. Without his help i would not be the man today and would probaly be working in mc-donalds or somewhere...

and the wire for those who don't want to believe that its 3d

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