Archiving files_PLZ Help....

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Old 11 November 2013   #1
Archiving files_PLZ Help....

mak4max

I am in need of a script for batch processor.

What I need done is relatively simple, and at the moment looks like something that will be handed over to an intern.

We have apx 200gig of Max files on a system from the max 4 era. We'd like to archive them.
(even though possibly 20% are redundant saves)

As you might imagine, I , nor anyone else wants to go through the files one by one and load them up in max and hit a button to archive

them. And then load the next file, and the next etc etc.

Anyone know of a manner of doing this without having to spend a week in front of a terminal ?

We are hoping to compress the files with the texture files intact. 99% of the textures should still exist on the system. I comment on

this because I am not certain if a batch file might get a hitch in it's giddy-up when it encounters a file where the source textures cannot

be located. (perhaps it just zips and dis-regards this and when the file is opened in the future it gives the browse to locate missing

textures dialogue. ?)


I'm pretty confident that you script gurus and code-a-holics might have a solution.

Your help would be greatly appreciated.

my platform is like

WIndows7 ultimate 64 bit
Core I7 ( 8 CPUs )
12 GB RAM
3ds Max 2011 64bit/vray 1.5 sp5

thank in advance , Cao.
 
Old 11 November 2013   #2
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