|11 November 2013||#1|
Jabel Ali, United Arab Emirates
Join Date: Mar 2011
Archiving files_PLZ Help....
I am in need of a script for batch processor.
What I need done is relatively simple, and at the moment looks like something that will be handed over to an intern.
We have apx 200gig of Max files on a system from the max 4 era. We'd like to archive them.
(even though possibly 20% are redundant saves)
As you might imagine, I , nor anyone else wants to go through the files one by one and load them up in max and hit a button to archive
them. And then load the next file, and the next etc etc.
Anyone know of a manner of doing this without having to spend a week in front of a terminal ?
We are hoping to compress the files with the texture files intact. 99% of the textures should still exist on the system. I comment on
this because I am not certain if a batch file might get a hitch in it's giddy-up when it encounters a file where the source textures cannot
be located. (perhaps it just zips and dis-regards this and when the file is opened in the future it gives the browse to locate missing
textures dialogue. ?)
I'm pretty confident that you script gurus and code-a-holics might have a solution.
Your help would be greatly appreciated.
my platform is like
WIndows7 ultimate 64 bit
Core I7 ( 8 CPUs )
12 GB RAM
3ds Max 2011 64bit/vray 1.5 sp5
thank in advance , Cao.
|11 November 2013||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|