a discussion about a delicate matter...

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  06 June 2013
Originally Posted by denisT: can anyone tell about my points?


now i will tell about reasons to make this design:
# not unique, not complicated tool has to look as a part of max
# the density of controls in dialog has to be mostly the same as in max native dialogs. because it's easier for user 'read UIs drawn with the same brush'
# all controls has to be aligned, has to have same spacing, same font size
# i put spinners in one column by two reasons:
## follow alignment rule
## minimize width of the dialog
# i put spinners above "execute" button because more likely their values used by execute action
# i put all three buttons in a row because they are all actions of the same tools combined by some idea. there is no evident reason to mark out any of them
# i shorted button name ("delete") to make clearer reading set of actions and easier remembering them
# i grouped all controls in the group "Instances" to tell user what they are all about

when i know what every spinner, or button does do i would add a tooltip to every control.

does everything make sense?
 
  06 June 2013
Originally Posted by denisT: does everything make sense?

Yup. Everything is clear now. What's next?
__________________
Looking in the right side. [bgaTools]
 
  06 June 2013
another thing... every tool (even simple) has to be 'self-protected' from a casual user. it should not provoke this user to push buttons with no idea what they do.
 
  06 June 2013
Yes. Next lesson, please
Edit
What do you think about context help like Z-brush Cntrl+tooltips?
 
  06 June 2013
Originally Posted by gazybara: Yup. Everything is clear now. What's next?

what do you want to hear next? we can talk a little about using image buttons, icons...
 
  06 June 2013
I've made a script for groups

I use dotnet btns. It looks like this:
from 1 to 8 - tooltips for very btn! But there is a problem! It cannot be placed in max menu!
What do you think about this UI? Is it easy to understand?
 
  06 June 2013
I've tried this script

http://forums.cgsociety.org/showthr...ght=ElementHost

that gazybara wrote, and it places it on right or left in max 2012, but it doesn't work in max 2014!

It's really difficult with this! I love that my btns animate a little (background), and I can get for the last btn blue or red color!
 
  06 June 2013
Originally Posted by try2script: http://forums.cgsociety.org/showthr...ght=ElementHost

that gazybara wrote, and it places it on right or left in max 2012, but it doesn't work in max 2014!

It's really difficult with this! I love that my btns animate a little (background), and I can get for the last btn blue or red color!


we still stay in the area of standard max UI. so let's keep discussion in this framework.
 
  06 June 2013
i am asking you all... what do you think about icons? what does make them easier to read? where can image buttons work better than text buttons? and... is it a good idea to provide both image and text?

Last edited by denisT : 06 June 2013 at 08:17 PM.
 
  06 June 2013
ok!

Will we discuss about dotnet later?
 
  06 June 2013
Originally Posted by try2script: Will we discuss about dotnet later?

yes, we will...
 
  06 June 2013
I love to create icons, to think how they should look like, but it is very important to know what the script does, or the operation! After this, I ask friends about their opinion and make corrections till they look understandable! I think we need a thread where every script UI should be discussed by the community, so that everyone could give a hint - what to change in gui, this way, scripts will be used with pleasure, knowing that automatic hints are included in your icon=>not to spend time to understand what btn is that or that!
 
  06 June 2013
Quote: we still stay in the area of standard max UI. so let's keep discussion in this framework.


Is it possible with standard max UI to create a btn with 2 icon images, to use them: 1 on pressed (first time) and 2nd on pressed next time?
 
  06 June 2013
I wish the users I work with read the tooltips... It would make my life easier.

About icons:
Personally I try to stay away from icons, unless they are very self-explanatory. This will usually be the case if the icon is part of a pre-existing visual language. For example, the save icon, close icon, etc. All these type of images have been used in the past by windows and other software. A visual language has been developed that the user understands intermediately and does not need to learn.

Anything that is "too new" will scare the users away. Look at the 3dsmax 2012 Unwrap UI. They chose to switch almost everything to icons. It takes quite a while getting used to because you need to learn what every icon stands for. And I still keep forgetting some of them. The truth is that it is quicker for us to read text than to read a small image.

The icons shown above by try2script are pretty good, actually much better than some of the default icons in 3dsmax. However it would have been interesting to see if we were able to guess what they stand for if he had not provided us with the description.

Once you know what they stand for they are easier to understand of course. But after a while I will probably forget again, since there is no other place (software in general) where I can find icons like that.
 
  06 June 2013
Originally Posted by try2script: Is it possible with standard max UI to create a btn with 2 icon images, to use them: 1 on pressed (first time) and 2nd on pressed next time?


I think you can with imgtag
 
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