Maltaannon simple camera rig

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  04 April 2013
Maltaannon simple camera rig

Hi guys,

I'm looking for the Maltaannon's "simple camera rig" scripted for 3Dsmax. I tried this rig on After effects and it's very usefull. Maltaannon said a 3Ds max version of his rig will be released , but it seems that this motiondesigner is too busy to do it, or this 3Ds max version wasn't so easy to produce

Does anyone know a rig like that or have produced a maxscript with the same parameters?

Thx by advance

Renny (From France,... you've already noticed ;-))
 
  04 April 2013
Maltaannon simple camera rig

what does it do?
 
  04 April 2013
Originally Posted by denisT: Maltaannon simple camera rig

what does it do?

This is the correct link. It's AE tool not max tool.

@RennyB
I wrote 3 camera tools, maybe some of theses can be useful to you.
http://www.scriptspot.com/3ds-max/s...ck-spirofly-cam
http://www.scriptspot.com/3ds-max/s...pack-chaser-cam
http://www.scriptspot.com/3ds-max/s...pack-jumper-cam
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Looking in the right side. [bgaTools]
 
  04 April 2013
With this "simple" rig, the position of the camera is controled by the target.

The distance between the camera and the target is controled by a slider.
The bank (or the roll on Y), the pitch(on X) and the rotation (on Z) of the camera are all controled by slider buttons.
It's like a lookat without "auto-roll".
You can only touch and move the target.

It's perhaps very easy to do, (my knowledge in maxscript is zero) but I' think it's not possible to make this rig only with dummies without maxscript.

This rig is very simple (with after effects expressions) but very usefull.
I tried to find the same rig for max, but I didn't get it.
 
  04 April 2013
"It's AE tool not max tool."

that's why I'm posting, I'm looking for the same tool for Max
 
  04 April 2013
Ooops sorry Gazybara, I didn't see your 3 links in your post...
I try them right now...

thx a lot
 
  04 April 2013
Originally Posted by gazybara: This is the correct link. It's AE tool not max tool.

guys,
it's so simple to do in max...

# create object at the camera looks at position
# create target camera with a target at the same position
# link the target and camera to the object

that's it!

# the object's rotate animation makes an orbit
# the camera's front/back move animation makes spiral
# the camera's up/down move animation makes helix
# the target's up/down move animation gives extra helix control

can't not be easier

Last edited by denisT : 04 April 2013 at 02:36 PM.
 
  04 April 2013
Originally Posted by denisT: guys,
it's so simple to do in max...

# create object at the camera looks at position
# create target camera with a target at the same position
# link the target and camera to the object

that's it!

# the object's rotate animation makes an orbit
# the camera's front/back move animation makes spiral
# the camera's up/down move animation makes helix
# the target's up/down move animation gives extra helix control

can't not be easier

delete objects
 viewport.resetallviews()
 with redraw off
 (
 	b = box width:10 length:10 height:10 wirecolor:orange
 	in (d = dummy pos:b.center boxsize:[1,1,1])
 	(
 		c = targetcamera pos:[0,200,400] target:(targetobject pos:d.pos)
 	)
 	viewport.setCamera c
 	with animate on at time 100
 	(
 		d.rotation.controller[3].value = 360*1.5
 		c.position.controller[2].value = 30 
 		c.position.controller[3].value = 5
 	)
 )
 playanimation()
 
  04 April 2013
Originally Posted by denisT:
delete objects
  viewport.resetallviews()
  with redraw off
  (
      b = box width:10 length:10 height:10 wirecolor:orange
      in (d = dummy pos:b.center boxsize:[1,1,1])
      (
          c = targetcamera pos:[0,200,400] target:(targetobject pos:d.pos)
      )
      viewport.setCamera c
      with animate on at time 100
      (
          d.rotation.controller[3].value = 360*1.5
          c.position.controller[2].value = 30 
          c.position.controller[3].value = 5
      )
  )
  playanimation()

Yup. Very nice spiral movement. Also this can be done using Denis approch
__________________
Looking in the right side. [bgaTools]
 
  04 April 2013
Originally Posted by gazybara: Yup. Very nice spiral movement. Also this can be done using Denis approch


why do you bake key per frame camera's animation... i would just use position expression controller and set the right expression.
 
  04 April 2013
Originally Posted by denisT: why do you bake key per frame camera's animation... i would just use position expression controller and set the right expression.

This is my old tool. That's why I said that this can be done using your approch. And I not know how to use properly expression controllers. We have already discussed how theses are more memory efficient compared to scripted controllers. MXS Help is good place to start but can't find more resources about expression controllers.
__________________
Looking in the right side. [bgaTools]
 
  08 August 2013
hey

please contact me via facebook. https://www.facebook.com/maltaannon
I'll send you the Simple Camera Rig beta to test and use.
I have indeed been very busy, but the rig is coming.
__________________
Free Video Tutorials: maltaannon.com | After Effects, Photoshop, Premiere, Audition
 
  08 August 2013
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