Create dimensionable primitive from mesh?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2013   #1
Create dimensionable primitive from mesh?

Hi All,

I have a vague memory of once seeing a script which would 'convert' a mesh into a primitive. As I recall it created a new primitive at the vertex coordinates of the mesh object (thus making it dimension-able) I think it would only work for boxes (which is fine for what I want to do.)

Been searching and can't find anything...did I dream this? Or is there another way of doing this?

Thanks for any help.
__________________

 
Old 04 April 2013   #2
Are you talking about Martin Breidt's Plug-O-Matic?

-Eric
__________________
"The Evil Monkey hiding in your closet."
 
Old 04 April 2013   #3
Not quite - the aim would be to create, size and position a box primitive exactly where a mesh box is (same rotation and position.) The goal would be to end up with a box with editable dimensions, instead of a mesh object. Does that make sense?
__________________

 
Old 04 April 2013   #4
Maybe this - Primitive Maker by Garp?
 
Old 04 April 2013   #5
You can try Translated Bounding Box, it creates a bounding box with the same transforms as the original mesh. - http://www.scriptspot.com/3ds-max/s...ed-bounding-box

Bounding Boxer is decent as well - http://www.scriptspot.com/3ds-max/s.../bounding-boxer
 
Old 04 April 2013   #6
Thanks for the suggestions everyone. Neither quite does what I need but both are going to be useful regardless.
I think because the geometry I'm dealing with is imported from Autocad the objects don't really have 'transforms' so the bounding box has nothing to work from. The primitive maker is going to help save time though!
__________________

 
Old 04 April 2013   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:40 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.