I'm trying to make sure it doesn't show over objects, polygons, ect. when its position is behind them from the current p.o.v.
Also I noticed it really drops fps in viewport, is there anyway to make it faster, or something similar that is faster?
Thanks for any information you can share.
I tried doing this...
RenderLims = gw.getRndLimits () append RenderLims #backcull gw.setRndLimits RenderLims
but it didn't help, I guess what I thought that should do, isn't what it does.