|02 February 2013||#1|
frun2 Carlos Calvo
Environment/Lighting Game Artist, Freelance.
Palma de Mallorca, Spain
Join Date: Nov 2003
Normal map Viewport Shading 3d max 2013
I normally work on 3d max 2010 for my game models. I create all the projections and I use the Normal Bump modifier in max to see the results on my model. Recently, at work, we started working with the new version (3ds Max 2013), and we have a lot of problems: the result is horrible, crappy and really different than 3d max 2010.
I´ve read in some post the solution is to add a some lines in the 3dmax.ini, but this solution apparently is not working. I use Directx in the viewport, I don´t use Nitrous engine.
Anyone knows the solution?
Last edited by Frun2 : 02 February 2013 at 03:31 PM.
|04 April 2013||#3|
Join Date: Sep 2003
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