Normal map Viewport Shading 3d max 2013

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  02 February 2013
Normal map Viewport Shading 3d max 2013


I normally work on 3d max 2010 for my game models. I create all the projections and I use the Normal Bump modifier in max to see the results on my model. Recently, at work, we started working with the new version (3ds Max 2013), and we have a lot of problems: the result is horrible, crappy and really different than 3d max 2010.

Ive read in some post the solution is to add a some lines in the 3dmax.ini, but this solution apparently is not working. I use Directx in the viewport, I dont use Nitrous engine.

Anyone knows the solution?





Last edited by Frun2 : 02 February 2013 at 03:31 PM.
  04 April 2013
Have you tried disabling Gamma/LUT in the preferences?
  04 April 2013
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