appending .bip files to biped via mixer

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Old 10 October 2011   #1
appending .bip files to biped via mixer

You cannot combine bip files by loading multiple .bips onto a biped (only one at a time).
However, you can combine bip files together using the mixer.

I've found very few resources (help, online, theArea, etc..) discussing this.
So, here is an example for people who come looking for a reference in the future:

Code:
( --how to combine 2 or more bip files resetMaxFile #noPrompt; clearListener() --acquire script's fileaddress local sfn = getSourceFileName() local sfnp = getFilenamePath sfn --setup the default character&bip directories local theBipDir = (sfnp + @"BIPS\") --setup bip file addresses local bipFile1 = (theBipDir + @"squatting1.bip") local bipFile2 = (theBipDir + @"standing1.bip") --create a bip bipObj = biped.createNew 100 100 [0,0,50] bip = bipObj.transform.controller --get an instance of the mixer class, create and select 1st track local myBipMixer = bip.mixer appendTrackgroup myBipMixer local theTG = getTrackgroup myBipMixer 1 local myTrk = getTrack theTG 1 --load bip file into first track appendClip myTrk bipFile1 false 0f --load another bip file into first track with offset local myOffset = 5f appendClip myTrk bipFile2 false myOffset --mixdown tracks to keyframes on biped mixdown myBipMixer true true 100 true 180.0 --mixdown<mixer> <KeyPerFrame:boolean> <EnforceIkConstraints:boolean> <ContinuityRange:integer> <FilterHyperExtLegs:boolean> <MaxKneeAngle:float> copyMixdownToBiped myBipMixer --this will update the biped in the viewport deleteTrackgroup myBipMixer 1 --cleanup leftover mixers track )


Hope this snippet helps someone.
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Old 10 October 2011   #2
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