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  11 November 2005
If you are thinking of buying the Max Bible, you might as well take a look at the Learning Max in 21 Days book, which is essentially the same info in much shorter form.

The one thing I don't like about the Bible is that it's written for a mixed audience, with far too much novice info for experienced users and vice versa - When I first bought that book (Bible 3.0) I found it very difficult to actually understand half of the info I was reading, because the book wants you to learn everything about one subject in one go, instead of working more on a project basis.
As a refference guide I found it to be virtually useless and clumsy to use often and quickly.
Was able to find as much with that 21 Days book, which easily fits into my pocket
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  12 December 2005
have you guys/girls got any recommendations on visual effects books for max ( 7,8 ) ???
phocusing on advanced to professional??
 
  12 December 2005
Deconstructing the elements by Pete Draper is great, as is his website: http://www.xenomorphic.co.uk
 
  01 January 2006
Great idea for a thread!

This is going to save me loads of hassle
 
  02 February 2006
Originally Posted by r_mc_gowan: have you guys/girls got any recommendations on visual effects books for max ( 7,8 ) ???
phocusing on advanced to professional??



Yes, im hoping to purchase an (autodesk) 3ds max 8 book, highlighting the new features, but also importantly with a bunch of tutorials from beginning to advanced levels.

Even though i have been involved with 3d a lot in my life, i took it as a hobby and haven't seriously thought about it as a career, but now ( im 18, gettin' old ) I want a book to sit down with, because i dislike reading text on the monitor, plus its not very comfy, you get the drift!

thanks.
 
  02 February 2006
Max 8 anyone?

Hello, im new around here and I was wondering if anyone could make any recommendations on books for max 8. I learning it in concert with another program (sketchup) mainly for architectural modeling and there are some concepts I need some help on. Any help is appreciated.
 
  06 June 2006
re: max 8 architectural books

I just purchased this as an e-book from these folks http://www.friendsofed.com/book.html?isbn=1590595572 haven't really had the time to get beyond simply perusing through it but I've read good reviews...
also 3dquakers has some fair architectural base tutorials as does evermotion

HTH

IGD
 
  08 August 2006
I have purchased the 3dsmax7 bible book, but, it haven't the CD include, so , anyone have the CD could share it? Or anybody want to barter usedbook with the DVD trainning or software, let me know or pm me.
 
  10 October 2006
really helpful thread an nice idea


some more spaced between the lines would be very helpful
it's very crowded and the list looks unorganized


thanks anyway
 
  10 October 2006
Originally Posted by imgumbydammit: re: max 8 architectural books

I just purchased this as an e-book from these folks http://www.friendsofed.com/book.html?isbn=1590595572 haven't really had the time to get beyond simply perusing through it but I've read good reviews...
also 3dquakers has some fair architectural base tutorials as does evermotion

HTH

IGD


i have this book too, its a good book with an overview of every aspect, but if you have a good basics of 3dstudio, you won't be learning something new. (maybe thats why it is called 'foundation' )
 
  05 May 2007
Anybody got these (my wishlist)

1) 3ds Max 9 Essentials: Autodesk Media and Entertainment Courseware
http://www.amazon.co.uk/o/ASIN/0240809084/ref=s9_asin_image_3/202-5706045-8559855?pf_rd_m=A3P5ROKL5A1OLE&pf_rd_s=center-6&pf_rd_r=0KKANZK8TWVB51D4TW5R&pf_rd_t=101&pf_rd_p=139288991&pf_rd_i=468294

2) Realistic Architectural Visualization with 3ds Max and Mental Ray
http://www.amazon.co.uk/exec/obidos...=A3P5ROKL5A1OLE

3) Rendering with Mental Ray and 3ds Max (Paperback)
http://www.amazon.co.uk/exec/obidos/ASIN/0240808932/ref=ord_cart_shr/202-5706045-8559855?%5Fencoding=UTF8&m=A3P5ROKL5A1OLEOpinions please?

Thanks
Anim
 
  05 May 2007
Specialised for lighting/Rendering

1. 3ds Max Lighting (WordwareGGL) - Nicholas Boughen ISBN 1-55622-401-X
Is a very good book about all kinds of max lights and shadows and also includes an introductory section on real world and CG lighting.Good for both beginners and experienced ppl.

2.
Digital Lighting & Rendering, Second Edition (New Riders) - Jeremy Birn
ISBN
0-321-31631-2

Another nice title must read for those who have completed the basics...IMO.

on a side note, do u recommend any good book about Texturing and Materials, I m mainly looking somthing which deals with conjugation of Max and photoshop.

 
  01 January 2008
"Game Character Modelling and Animation with 3ds Max" - Focal Press

3d World reviewed this a while ago and they were not very impressed. Largely, I'd agree - the book is disappointing in my opinion, for several reasons. It revolves around the completion of one tutorial, which goes through the process of creating a character, texturing it, rigging it and then importing it into the game Unreal Tournament 2004. Why he went down a game specific route, I'm not sure of, but I guess it is to demonstrate the kind of process required. The author suggests it will take some time but the content is actually not that tome consuming, unless you are a total beginner. Thankfully, I'm not too far beyond that stage, so it does have some benefits - the spline modelling section and UV unwrap tutorials are actually quite good for people who still struggle with understanding some of these methods. Still, even I can tell that the final model is lacking, partially because it doesn't match up to the supposed aims of the concept sketch - also because it is maybe *too* low poly, given that the games engines of today - and indeed of 2004 - are able to handle much more. Even for UT2004, given what I can tell, it looks like a pretty amateurish first attempt. The final model, even with its low poly count and so on, has a stupid square head for no apparent reason and fairly poor texturing. A shame.

Plus points - Good for novices. Decent introduction to some concepts. Decent introduction to spline modelling etc

Negative points - Poor choice of tutorial subject. Limited scope. Very game specific. Pitched too low - given the techniques demonstrated the aspirations could have been far higher


In conclusion, it's a worthy buy for someone who is very new and / or definately wants to get into game character modelling NOW, but to be honest I can't see it has much appeal beyond that.
 
  08 August 2008
Book about professional camera tracking

Very good book!There are many tips and techniques.In my opinion its 5 star book!

url: http://letitbit.net/download/c3748d491132/Sybex.Inc.Matchmoving.The.Invisible.Art.of.Camera. Tracking.ISBN0782
 
  08 August 2008
Book about profwssional camera tracking

Very good book!There are many tips and techniques.In my opinion its 5 star book!

http://letitbit.net/download/c3748d491132/Sybex.Inc.Matchmoving.The.Invisible.Art.of.Camera. Tracking.ISBN0782
 
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