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Old 03 March 2005   #31
http://www.amazon.com/exec/obidos/t...=glance&s=books

That one is for Maya, but the tools are exactly the same. I got that book and followed along in MAX very easily. Check out www.3dbuzz.com for some awesome video tutorials, theres one on modeling an alien.
It treats you like a complete newbie the whole way through, which is actually pretty cool, cause it assumes absolutely *NO* prior knowledge.

But yeah, as stated, that link there is an absolutely Fantabolous book, highly reccomended no matter what package you use.



Also, this one;
http://www.amazon.com/exec/obidos/t...g=UTF8&v=glance
Seems to have awesome reviews from everyone on Amazon... maybe give it a try?
 
Old 03 March 2005   #32
^^depends what currency your talking about

i am going to write a 3dsmax modeling and effects book soon with emphesis on complete step by step character modeling and texturing. the book will be easy to follow but concentrate on quality and technique. so if you guys are interested PM me with a list of things you would like to see.

as for the books mentioned below, both of paul steeds books are quite good.
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Old 04 April 2005   #33
hola, wanted to know if anyone got their hands on any of the 3ds max 7 books that are out now. I know the basics don't change, so that I can get a 3ds max 5 book or something, but while am at it I can also learn the new feature 7 offers. Or do you think the guide that comes with the program is good enough for the new features and just get a 5 or 6 book for the basics? Thanks a bunch everyone.
 
Old 04 April 2005   #34
paul steeds books are very focused on his specific (and sometimes rather weird and/or outdated) approaches. if you can live with that, these are very in depth (not to say lengthy), he has a good style of mixing his very understandable explanations with a bit of entertainment and doesn't just cover basics and then skips over the important steps as some other authors like to do (inside 3ds max, anyone?).

djdorifto: depends on the price difference, i'd say.
the max help files and docs regarding version changes and new features are pretty good these days so just get a book you can get along with best and don't care about the version number too much. often it's some basics one is struggling with the most in the early learning stages anyway.

there are a few key features that have only been made available in newer releases of max, (e.g.: max5: character-system, advanced rendering and reactor, max6: mental ray and particle flow) and will thus not be covered in older books but for a starter that shouldn't matter.
 
Old 05 May 2005   #35
I picked up the Max 7 Bible by Kelly L. Murdock ($50.00), which appears to be completely comprehensive.
I'd imagine this would be more useful to beginners such as myself, but it has already eased me through a couple of areas I was stuck on, so I'm finding it quite useful!

It also came with a CD that has a bunch of models, tutorials etc, as well as the complete book in PDF format.
 
Old 05 May 2005   #36
Well, may as well add mine in. One old favorite and 3 new ones I picked up this week.

1st off.... The 3ds Max 6 Killer Tips is one of the coolest books I have. Some of the ideas and suggestions have helped with take my modeling to a higher level now. His tips on materials, maps, rendering is second to none IMHO. I recommend this one to anyone who asks about books... Cant wait for the Max 7 tips.

I picked up the 3ds Max 7 Bible this week. I have the Max Bibles from Ver 4 and continue to grab them as they hit the shelves. I dont read through them but use them for more of a reference. Need info on Radiosity, open the bible. Need info on Materials, open the bible. You get the idea.

Another excellent book I found on the shelf at Borders is the 3ds Max 7 Fundamentals and beyond courseware book from Focal Press. This one also has a cd attached with it. Very nicely done book with a real step by step approach. Very nice.

Last one this week. Inside 3DS Max 7. New Riders. Havent had a chance to dive into this one quite yet but thumbing through it, the coverage seems to be below the Bible, but still adequate enough for a newbie to follow along. I have to say at first I was sort of disappointed with it but as I read more of it I am starting to think it was money well spent.

All of these books are available on Amazon.com a hell of a lot cheaper than what I paid for them at Borders this week... I'll check there next time. Also, Amazon has several bundles WAY cheaper than buying the books seperately.

Not much of an in-depth review, but the Max 7 books are out there... and more are coming I'm sure. I was trying to locate some books relating to Max and Lighting setups, rendering controls and such. If anyone has any suggestions for those, lets hear it.

And while Im here, I have to say thanks to everyone on here. I have found so much help from these and a few other forums that it has made this more enjoyable to me over the last few years.... I just keep wanting to build more models. Its always a learning experience!
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DERacing
 
Old 06 June 2005   #37
Is it worth getting the Killer Tips book if you're using version 5, or is it pretty 6-specific?
 
Old 06 June 2005   #38
Originally Posted by DERacing: Well, may as well add mine in. One old favorite and 3 new ones I picked up this week.

1st off.... The 3ds Max 6 Killer Tips is one of the coolest books I have. Some of the ideas and suggestions have helped with take my modeling to a higher level now. His tips on materials, maps, rendering is second to none IMHO. I recommend this one to anyone who asks about books... Cant wait for the Max 7 tips.


DERacing, thanks very much for the nice words. I had a lot of fun writing that book, and had excellent contributions from a wide variety of contributors, including Bobo, Neil Blevins, Mike Spaw, Dan Meblin, Aksel Karcher, Ben Lipman, Pete Draper and others.

Unfortunately, there are no plans for a 3ds max 7 (or 8) Killer Tips book, at least from me. The book came out right as New Riders underwent some severe management changes, and the book's sales were surprisingly poor. (It's the only book I've written that's earned me no royalties at all -- just the advance.) It was extremely surprising and disappointing, and the lack of publicity for the book, coupled with an early, really negative (and, in my not-so-humble opinion, really stupid) review on Amazon, really seemed to dent the sales.

However, I'd love to know what you found most useful about the book, and areas that were especially helpful to you. (You can email me directly at jonbell [at] esedona [dot] net, if you want.) Thanks!

-- Jon
 
Old 06 June 2005   #39
Originally Posted by Lau Gar: Is it worth getting the Killer Tips book if you're using version 5, or is it pretty 6-specific?


There are a lot of general 3ds max tips in the book, so you might still get some good use out of it, even if you're not using 3ds max 6 (or 7.)

-- Jon
 
Old 06 June 2005   #40
Very much my pleasure Jon! I must say, it is a rare chance to actually speak to the author of a book on a personal level.

I particularly took interest in the map/material section of the book. I dont do video (at this time) and have not delved into maxscript yet (although I am quite familiar with AutoLisp).

The suggestions and ideas you outline in the book regarding use of Raytraced materials has set somewhat of a standard for the mats that build for use. Most of my scenes are pretty basic. Most have either a Nascar/Racecar model or a tractor/trailer in them and are primarily used for presentation shots of peoples paint schemes.

I plan on going further into the mental ray side of max... I have dabbled a bit with it.

Give me a bit... I'll write a little more later on tonight. Gotta run!
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Thanks!
DERacing
 
Old 09 September 2005   #41
I got the 3ds max 7 Bible. I'm a pretty green beginner, but I found it mostly useless. There wasn't anything in this book that wasn't covered in the tutorials that ship with Max. Maybe it's useful as a paper-based reference, I guess.

I'm looking for something on character modeling that isn't too advanced. Can anybody reccomend anything?
 
Old 09 September 2005   #42
Thanks Signal to Noise for the nice resources
 
Old 10 October 2005   #43
are there any books out there who focuses on the modeling and animation of high detail human characters in max 7? The books i found on the subject was all low poly:/
And is there a book that takes a more deeper look into clothFX and hair for max 7,5?
The tutorials that came with the upgrade were both good and informative but i think im looking for some more complex tutorials
 
Old 10 October 2005   #44
Originally Posted by Jon A. Bell: It was extremely surprising and disappointing, and the lack of publicity for the book, coupled with an early, really negative (and, in my not-so-humble opinion, really stupid) review on Amazon, really seemed to dent the sales.

-- Jon

Well, if it's the one I quoted in my review that I just put up, I agree.

The dude's complaint was "What's the point of doing a fake GI rig with standard lights? The bestest Max users in the multiverse use radiosity and skylight. And I am one of the bestest."

Methinks someone just found the "make pretty" button. Excuse me while I wait 4 bazillion years for my animation to render using radiosity. Oh, it's all jumpy and inconsistent.
 
Old 10 October 2005   #45
I did a search on this thread and couldn't find it, so I hope no-one has posted this already...

Deconstructing the Elements with 3ds Max 6
by Pete Draper, is a fantastic book on some of the more high end features of Max. It looks at all the elements, fire, earth, air, and water, and goes through methods of creating different effects with each one. For example, the fire section looks at all different types of fire, from how to create a candle flame, to a gas hob, to a flamethrower, even stuff like fireworks and hot coals. It's pretty similar in each section, going through the different aspects of that element.

What's nice about the book is that one, the results always look great, but they only use the features within the default Max package (no plugins), and two, every step in each tutorial, is split into what you need to do, and also why you're doing it. That last point is something that alot of tutorial books tend to miss out, that they don't explain why you're doing things, so it's nice to have everything spelled out so well here.

Anyway, i'll stop ranting. It's a good book, so I thought I should add it to the list.
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