Ink and Paint Shader with import Geometry

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  02 February 2013
Ink and Paint Shader with import Geometry

Hi all-

I am having a problem with the ink and paint shader in 3DS max. I created some geometry in Rhino and then imported them into 3DS as a .3ds file. For some reason all of the internal lines (planar edges) are missing. I know this is a problem with the geometry because when I create a box and render it with the same material, the internal lines show up just fine. I

I have tried converting to editable poly, adding a uvw map modifier, and messing with the overlap and intersection bias.

Does anyone have any idea what is going wrong and/or how i can fix it? Any help is much appreciated.

  02 February 2013
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