Soft bodies

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 08 August 2012   #1
Soft bodies

I've got a query regarding soft bodies in MAX. I'm trying to create the imprint of a simple character in a large mattress. The mattress then returns to its original shape.

I'm sure I read that this can be done using soft bodies but can't for the life of me remember how to do it, or how I would search for the technique.

Basically I'd like to be able to create imprints of objects the have the imprint decrease and have the object return to its original shape. Another example would be a character putting his/her face in a snowbank.

Any suggestions?

Old 09 September 2012   #2
You can achieve soft body with the cloth modifier. Other than cloth you can simulate car crashes, ropes, and many other things. There is many free video tutorials on how to use cloth modifier.
Old 09 September 2012   #3
Found this nice script at scriptspot:
Old 09 September 2012   #4
Nice script, there was something similar about baking vertices with But this script does only plastic deformations, whereas cloth dynamics can do elastic deformations. Cloth can be tedious, lots of tweaking. If this script was to be used for mattress deformation, it, best be done with the creation of morph target to animate the deformation and the return in the original position.
Old 10 October 2012   #5
Thumbs up

Thank you for your help
Old 11 November 2012   #6
You can add a particle system to the coliding areas, then mesh these particles and use this for an volume select and then apply a push with some softselection and you got the system in generell. Then play around with a relax modifier to get all smoother and play with the lifetime and scale over age to get the effect blending back.
Or you can use a collision map as Displacement. If you use Snowprint Plugin for the Collision map you have the option to fade the collision out after a few frames.
Old 11 November 2012   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:57 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.