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Old 04 April 2003   #1
Objects Library Files

Post links to object library files here.
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Kai Pedersen
 
Old 04 April 2003   #2
http://www.cgtalk.com/showthread.php?s=&threadid=57087

the famous(not really but it sounds good) ready made HDRI spheres.
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Old 04 April 2003   #3
Automobile Template (Box Modelling)

Not Available
Moderator please delete.

Last edited by AutoG : 08 August 2004 at 05:53 PM.
 
Old 04 April 2003   #4
Zero Room

Here's a Matrix-style "Zero Room" scene, with a white floor/sky and single shadow-casting light which I use for working on parts of objects. There's also a "Plain" specular-less material.

ZeroRoom.c4d

J
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J. Knight

Intel iMac 1.83 - 2Gb - C4D 10.5 + AR
 
Old 05 May 2003   #5
well I suppose it could be an object library file.

sanciok's rig,

Thread:


http://www.cgtalk.com/showthread.php?threadid=62853

file:

http://www.flingster.com/cgtalk/sanciok/NiceRig1.zip
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Old 05 May 2003   #6
Jannis Labelle head mesh

http://www.creativecow.net/articles...ead_ee/Head.c4d
 
Old 05 May 2003   #7
Stable Non MOCCA IK rig

Hey gang,

Flingster was nice enough to host my non MOCCA IK rigs . for those who are looking for an alternative way to rig characters.

I have these in my library. so now, you can put them in yours...

...your library that is.

it relies fairly heavily on the mult-target plug-in. So you will need to go and get it.

ZIP file - need multitarget plugin
http://www.flingster.com/cgtalk/stray/Leg_Rig.zip

or SIT file - need multitarget plugin
http://www.flingster.com/cgtalk/stray/Leg_Rig.sit


enjoy
-Stray
 
Old 05 May 2003   #8
Firs tthing I do when I start modeling is open this little guy, nice new camera mode and two great modeling light rigs setup as childs of the camera so they lights work along with the camera

Co check the first coffee tag for credits regarding the flexcam expression.
http://cgi.third-era.com/~kaiskai/m...lingFlexCam.zip
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Quote: "Until you do what you believe in, how do you know whether you believe in it or not?" -Leo Tolstoy
Kai Pedersen
 
Old 06 June 2003   #9
keyboard

My lil' basic startes keyboard here
http://www.cgtalk.com/showthread.php?s=&threadid=67899
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[11:12:09] <malc0lm> I could eat a whole ZeroNeuro right now
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Old 08 August 2003   #10
Tizio lamp

If some is interested in a Tizio lamp you should use the link below. I did this one, I guess, with version6 of C4d. And went over it with V7. This one was also placed on the Christmas Calender of the C4d-Treff in 2001, I guess. So feel free to use it.
Several scenes are included. The design on the site following the tizio internet site of 2001. It now looks different.

http://www.liquid-light.org/tizio/
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Old 08 August 2003   #11
my resources

here are my resources i share at the moment (soon to come: even more models/shaders)

http://www.deviantart.com/download/2456882/

http://www.deviantart.com/download/2450203/

http://www.deviantart.com/download/2449993/

http://www.deviantart.com/download/2443432/

http://www.deviantart.com/download/2442974/

Last edited by PsychoSilence : 08 August 2003 at 12:58 PM.
 
Old 09 September 2003   #12
Re: my resources

Quote: Originally posted by PsychoSilence
here are my resources i share at the moment (soon to come: even more models/shaders)


I can't download any of these :( The messege I get is: "You do not have permission to get URL '/resources/resmodels/clustergrenade.rar' from this server".

/Anders
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dogday-design.se
 
Old 09 September 2003   #13
oh shit ! then visit my gallery at http://psychosilence.deviantart.com

there you should find my resources
 
Old 09 September 2003   #14
Quote: Originally posted by PsychoSilence
oh shit ! then visit my gallery at http://psychosilence.deviantart.com

there you should find my resources


Yep, there they were Thanks!

/Anders
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dogday-design.se
 
Old 09 September 2003   #15
a polygonal stone wall startobject

here is my new object that can be used to create very natural looking stone walls as shown at the first link.

image http://home.arcor.de/sadbatu/chat/superstones.jpg

file http://home.arcor.de/sadbatu/stonewall.zip

Last edited by sad : 09 September 2003 at 10:48 PM.
 
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