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  11 November 2006
i will change the default norespond email it uses to my domain, maybe the name is triggering the spam filters. If there are still issues issues, i can create the account manually.
From Russia, with love @
  11 November 2006
Hi Stooch!

I don't have any personal spamblocker but I have talked to my ISP and they say:

"ordinary spamcop, spamhause listed ip adresses who sends out spam gets blocked.
and mailservers who "lies" about their names (Helo check)- wrong configured and so on"

Can this give you a clue? Have you something more to try?
Else, please set up my account manually!

/ Svante
  11 November 2006
pm sent with password.
From Russia, with love @
  11 November 2006

/ Svante
  11 November 2006
Just want to say well done Stooch! This really is good of you. Hopefully the PMG guys will find it helpful and we can start to get rid of some of the more irritating issues.

I've posted my two. I really hope that others will use this tool - if we don't, we can hardly moan!
  11 November 2006
yep, the idea is to reduce confusion and effort for pmg as much as possible and let them focus on coding I figured taht if i have trouble keeping track of what is a bug or if a bug has already been reported, so do they. so lets report cleanly and efficiently and include examples if possible (you can upload screenshots etc).

also, do confirm bugs if you see something you have experienced before!

From Russia, with love @
  11 November 2006
Yes, its a very nice bug tracking system! Thanks Stooch
  11 November 2006
I tweaked the permissions to give more control to people who are reporting.

so now you should be able to set issues to resolved and confirmed.
From Russia, with love @
  11 November 2006
Great site.
Anyone know if the pmG team is reading along?
And is there an option for feature request?

  11 November 2006
fred and taron are registered users so im sure they are keeping an eye on it
From Russia, with love @
  12 December 2006
Doll Eyes not working right.


Oh wait.

he he..

Ok when you load the DollEyes_Sample_Textured_B.fxs and render it. No texture on the eyes. Something is off. So now. . . I'm going to submit it to the bug tracker and see what happens.
  12 December 2006
Problem solved...

Argh, that is actually not a problem with DollEyes, but with NoiZette.

NoiZette has gone through a few changes ever since that scene was made and appearantly the new parameter "Threshold" defaults to 1.0 in that old scene. Threshold sets the minimum value the noise has to produce in order to get used! Since 1.0 should actually never get surpased by noise, such a threshold of 1.0 would simply shut it off.

Set it down to 0.0 again and everything's fine:
Attached Images
File Type: jpg DollEyes.jpg (26.0 KB, 41 views)
  12 December 2006
I thought I'd take the main points from the: "New simple shader...Color Coordinates" thread and post them here, if that's ok. I put the person's name after each one. If there was more than one paragraph, I separated it with lines. If not, it's included in the bulleted list part. I don't know if that helps, but maybe it's good to have it consolidated in one place, without all the other stuff about marketing suggestions and etc. Sorry if anything got repeated more than once. Here they are:

  • remove inactive keys (or have a disable option), add dynamic parenting in place (if this can be done with relative ease) (by Dmack)
  • integrated netrender controll to use those extra render node (by Aaron)
  • real shadow passes and compositing or all the fixes that have been discussed for the graph editor, animation and the edit sphere (oh yes, I still detest it).And/Or think about a bundle with the Frischluft plugins to spice up the dealeven more. (by T.Helzle)
  • Dynamic PIP, Inactive keys, Interaction profiles (to make it behave like maya orlw ALL the way through), Revamp the edit sphere so that its a true 3D sphere thatlooks correct without weird distortions and behaves properly, look at othermanipulators for inspiration (planar constraints etc). Currently navigatingmessiah is a pain in the ass from POV of objects. Oh yeah and once and for all,make the drag and drop parent respect the keep in place options, and allow a quick way to get access to that feature since its often used. (by Stooch)
  • inside Network rendering (by wireframes)
  • Thou in case of removal of gimbal lock related problems can be a good paid upgrade (by kursad)
  • make the drag and drop parent respect the keep in place options, and allow a quick way to get access to that feature since its often used. (by Stooch)
it may surprise many but my biggest complaint is the shortcuts, it is claimed
that you can assign shortcuts to anything, but in reality this is not true. I
really want to assign shortcuts to anything in messiah and that would make me
happy more than anything else. So please give us easier shortcut control and
access to truely all functions of messiah to assign shortcuts. There are
someshortcuts that cannot be changed in messiah, or some letters cannot be used,

My second wish is about interface even thou i enjoy messiah`s interface overall.
I think that we should have the ability to change the interface, every animator
or project needs differentlayouts for better project performance. What if i want
my dopesheet to be on top and my timeline at the bottom, one may need this kind
of layout.

3rd, ability to deselect and dropping selection. It is pain in the butt to deselect
or drop selection. It gets on my nerves sometimes to be honest, and i end up moving
stuff or selecting wrong pieces when i am trying to change selections . We definetely
need some improvement on object selecton side. Also more organize bottom item list
(the one sits below the timeline) can be helpful in this respect. (by kursad)


But I am with the people here who ask for streamlining and update animation first.

Another area where messiah is very much lacking is NPR. Outlines and some painterly
stuff would help the addressed audience a lot (see Davids work).
These are things in reach (other than a full styleable hair solution).
Put that in with an Edit Sphere overhaul where plane and full free 3D movement
works as simple and reliable as single axis manipulations and a lot is done.
Then I would buy an update for 250.- without much questions.


But then there are areas (different ones for different people) where people are
going mad a million times a day. For me it is the edit sphere and camera navigation
(coming from XSI), for others it is inactive keyframes or multi-parameter editing or
the missing search and replace in expressions. For beginners it is things like F1
not being Help and instead Help being buried in a right-click on the File tab but
not being available in the normal File dropdown...(by T. Helzle)

- Get rid of the Edit Sphere and make a regular gizmo for translate and rotate.

- Weight maps, they are needed, Metaeffectors might be cool and all, i want industry standard Weight maps.

- Steamlined Set Driven Keys without the need to go to negative keyframes, please

- Point and clik Ik

- Corrective Morph sculpting INSIDE Messiah, after XSI i wont go back to guess modeling in any other modeler.

This are the things that pop up right way into my mind, this and that Graph Editor mockup i did in Photoshop some time ago...(by SIL3)
  12 December 2006
Stooch any chance we could have some categories?
  12 December 2006
yeah ill take a look at it, any particular categories in mind? there are feature requests and such already ! just look at the drop down for bug severity.
From Russia, with love @
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