EasyGlass test

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  04 April 2006
EasyGlass test



No lights only GI, a noisette connected to environment through "TLHpro Bias & Gain"

"TLHpro EasyGlass" used for the letters.

Trapcode starglow added in Aftereffects.
 
  04 April 2006
Nice example AAAron,

Hope you don’t mind me posting in your thread.

Here is my quick test with EasyGlass from THLPro, the spherical objects in the rear are the objects inside the spheres at the front and there are being bent/magnified by the glass material.

R
Attached Images
File Type: gif EasyGlass tests000.gif (82.3 KB, 251 views)
 
  04 April 2006
Ah - Nice!

Now we should bug Taron a bit if he has ideas how to speed up Glass rendering in messiah - if you tried out the example scenens, you will have noticed how slow it can be...

Keep those images comming!

Cheers!
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ScreenDream | Thomas Helzle
 
  04 April 2006
Originally Posted by rush123: Nice example AAAron,

Hope you dont mind me posting in your thread.

Here is my quick test with EasyGlass from THLPro, the spherical objects in the rear are the objects inside the spheres at the front and there are being bent/magnified by the glass material.

R


Not at all, Im very interested in seeing others results with the TLH pro shaders/nodes
 
  04 April 2006
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ScreenDream | Thomas Helzle

Last edited by ThomasHelzle : 06 June 2007 at 02:38 PM.
 
  04 April 2006
Simple but very nice

I'll need to remember and order TLHPro at some point.
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Regards,

ALan
 
  04 April 2006
What is TLHPro, and how it work?

Thanks in advance

Andreseloy
 
  04 April 2006
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ScreenDream | Thomas Helzle

Last edited by ThomasHelzle : 06 June 2007 at 02:39 PM.
 
  05 May 2006
More quick tests from me, these are some glasses that were rendered in Messiah 2.4 using ‘Easy Glass’ and ‘Ray Type’ nodes from Thomas’s great TLHPro shader collections. Thanks go out to AlexK and Thomas for guidance and assistance, and of course pmG for Messiah


 
  05 May 2006
hmm, is it me or is there something a bit off in these renders? im not seeing the glass thickness at the edges and the bottom as well. there should also be a hard edge caused by the refraction of the back crease of the inside bottom of the glass.

what refraction values are you using?
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From Russia, with love @ stooch.tv
 
  05 May 2006
Agreed, those look a bit off. Are the objects doublesided?
It may also help to have some structure on the floor to better be able to identify the problem.

Send me the scene if you want and I will have a look.

Cheers,
__________________
ScreenDream | Thomas Helzle
 
  05 May 2006
Stooch. Thanks for pointing out the anomalies, my refraction values are incoming 1.52 and outgoing 1.00001., I think the problem is more likely geometry, which I will go and look at.

Thomas. I think it time for you to do some technical tutorials, I’d certainly buy. Thanks again and file has been sent.
 
  05 May 2006
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ScreenDream | Thomas Helzle

Last edited by ThomasHelzle : 06 June 2007 at 02:39 PM.
 
  05 May 2006
wow !

well done Thomas
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Messiah 3 | Mirage 1.5a | Modo 302 | ZBrush 3.1 |XSI Ess 7.0
 
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