Compiling Blender to x64 platform

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  02 February 2014
Compiling Blender to x64 platform

I have to apologise first as I don't know if this is the right forum to ask in.
Next is my question.
I am trying to compile blender to x64 platform.
I follow this thread for an attempt.

I have installed VS2008 Pro and SP1
I then used CMake to generate a .sln file.
The compilation first failed for std::isspace not defined. I changed it to
::isspace and included cctype in lieu.
The compilation, taking it by surprise, succeeded.
However, when I ran the program, the program crashed, I debugged the build on the debugger. And knowing that it fails on this function

	// get the root directory
	// soc
	setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL));

	_pInstance = this;


void FRS_initialize()
	if (freestyle_is_initialized)

	pathconfig = new Config::Path; 

And it is an access violation error reading 0x0000000000000000
It is seemingly that Config::Path is a null value, but don't know how I could fix that.
Does anyone have experience in compiling Blender and helping me out with this error?
Thanks in advance and appreciated for any help provided.
  02 February 2014
Hi, I am a linux builder so cant help here.
Meet #blendercoders on with your problems, error messages.
There are some Windows builder including Windows maintainer DingTo and Jucyfruit (VC 2013).
They are a bit busy atm. because 2.70 finish but mostly very helpful.

CHeers, mib.
Opensuse 13.2/64 i5-3570K 16 GB
GTX 560Ti 448 GTX 760 4 GB 346.29 Blender 2.7 Octane 2.2
  02 February 2014
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