Compiling Blender to x64 platform

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  02 February 2014
Compiling Blender to x64 platform

Hello,
I have to apologise first as I don't know if this is the right forum to ask in.
Next is my question.
I am trying to compile blender to x64 platform.
I follow this thread for an attempt.

http://wiki.blender.org/index.php/D...ows/MinGW/CMake

I have installed VS2008 Pro and SP1
I then used CMake to generate a .sln file.
The compilation first failed for std::isspace not defined. I changed it to
::isspace and included cctype in lieu.
The compilation, taking it by surprise, succeeded.
However, when I ran the program, the program crashed, I debugged the build on the debugger. And knowing that it fails on this function
AppConfig.cpp

Path::Path()
{
	// get the root directory
	// soc
	setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL));

	_pInstance = this;
}


FRS_freestyle.cpp

void FRS_initialize()
{
	if (freestyle_is_initialized)
		return;

	pathconfig = new Config::Path; 

And it is an access violation error reading 0x0000000000000000
It is seemingly that Config::Path is a null value, but don't know how I could fix that.
Does anyone have experience in compiling Blender and helping me out with this error?
Thanks in advance and appreciated for any help provided.
Jack
 
  02 February 2014
Hi, I am a linux builder so cant help here.
Meet #blendercoders on freenode.net with your problems, error messages.
There are some Windows builder including Windows maintainer DingTo and Jucyfruit (VC 2013).
They are a bit busy atm. because 2.70 finish but mostly very helpful.

CHeers, mib.
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  02 February 2014
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