|06-24-2013, 11:03 AM||#1|
Join Date: Jun 2013
Projecting Vertex Paint Information
Im new to blender and i used to use Zbrush Alot
In Zbrush it was possible to paint your high poly model without any UV co-ordinates applied and then project this information onto a low poly version that had UV information and turn it into a diffuse map.
Is this possible in blender or does your high poly have to have UV information applied.
I only ask as vertex painting my low poly is a bad idea as the poly count is so low that it is hard to get a detailed texture.
I have tried subdividing my low poly and then vertex painting it but this increases the tri count and it is obviously ineffective.
If anyone could help i would appreciate it greatly
|06-24-2013, 11:03 AM||#2|
Lord of the posts
Join Date: Sep 2003
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