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Old 03-09-2013, 08:06 AM   #1
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Paul McQueen
Reablement Carer
Southampton, United Kingdom
Join Date: Jan 2005
Posts: 3
Joining components


I am fairly new to Blender and have created a female head and body using a mirror modifier but had problems with hands and feet so I created a hand in a separate .blend file and then imported it into my female model scene. My only problem is that I just can't work out how to attach the hand to my model. It was a lot easier creating a hand separately than when I tried doing it directly onto the model. Can anyone help.
Old 03-09-2013, 12:22 PM   #2
Progressing Artist/Aminat
VoltStorm7's Avatar
Stafford Ahartz
Join Date: Jan 2013
Posts: 36

Hello Paul,

I wonder this too for a while, but magically stumbled upon it. In the option, file, in the top left corner, there will be a option called " Apprend ". This option allows you to access any .blend file and take out whatever you need. I assume you need those models, so they will be located under the object folder in the .blend. I hope this helps.

- Volt
Training to become a top 3-D character and creature animator
Old 03-10-2013, 05:09 PM   #3
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Kevin Eckhoff
Frederick, USA
Join Date: Nov 2005
Posts: 4
With Blender 2.66, you can now copy and paste meshes from one file to the next, even if you shut down Blender first.
Old 03-10-2013, 06:52 PM   #4
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Francis Obrien
United Kingdom
Join Date: Sep 2002
Posts: 197
Append is very powerful but it can be overwhelming and confusing (at least to me!)

The newer versions of Blender support copy and paste between different open sessions - ctrl c and ctrl v
Old 03-11-2013, 10:00 PM   #5
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elindell's Avatar
Join Date: Jul 2011
Posts: 25
CTRL J will join two or more objects into a single mesh, likewise while in mesh edit mode 'P' will let you separate an object by selection, loose parts or material.
Old 03-11-2013, 10:00 PM   #6
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