A painterly look with the Blender compositor.

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  10 October 2012
A "painterly look" with the Blender compositor.

Discovered a technique using the composite nodes to make a Blender 3d scene got a painterly look to it.
Here is a link to how it done.


Last edited by RoninCGT : 10 October 2012 at 11:41 PM.
  10 October 2012
Cool work.

What size did you use for the Cloud noise? I made some experiments and I used cycles for it.
  10 October 2012

Whoa!!Dude that is pretty sweet image
Try SIZE: 0.010 on cloud noise.
Depth: 5
NEBULA: 0.025 (not sure if this does anything to the image)
  10 October 2012
Yea that setting worked a bit better, I think I made the scale too big in the previous one. It got better with that setting, I also raised the value for "cloud noise", made the edges better I feel.
Thank you regarding my picture, it was made for the speed modeling session from reference.

That first one of yours is really good, really feels like crayon the second one is very good too but the effect works better in the first one. I am gonna experiment some more with this. Thanks for the tutorial.
  10 October 2012
Cool, now you're on Blendernation.

  10 October 2012
Got a lot of good feedback on the tutorial.
Also posted a link to your image on my blog.Hope you don't mind.

Here is a new render for Halloween with video copilot models.
  11 November 2012
Thanks for adding a link to my image.
  11 November 2012

can someone animate something with this technique and youtube it? i am curious how the noisy look works on animated scenes.
  11 November 2012
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