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Old 05 May 2003   #61
On our 'pipeline'

Hey guys... just to bring another topic up for public discussion

while i was sending cut'n'paste the space ship cockpit for some animation tests, the problem of sharing work between different apps came up...

how do you guys think we should handle this. I for one would love to do the texturing and lighting on the space ship, but i don't think everything will transfer well to maya, especially since i'm using brazil area lights and such stuff, it wouldn't be a big problem to switch to standard stuff though... but i guess there will still be a lot of tweaking going on in maya to get the same or similar final look someone gets in another app

the app most used besides maya in this project seems to be 3dsmax, so does anyone know how well the export functions of 3dsmax work? what does the .obj format contain? can you save all sorts of scene information in there? are there any free plug-ins that might work better than the builtin export tool?

lots of questions that need answering before i do anything other than modeling on this one
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Old 05 May 2003   #62
Not sure if max saved out with the shaders.... I'm using Maya 4 and can export the obj.'s with textures....And check highend for the plug-ins. Other than tha I'm not sure. slice56 is working with both apps. and knows more..
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Old 05 May 2003   #63
use FilmBox FBX format from Kaydara ... the plugin is free & available for MAX, MAYA, LW & XSI ... here:

http://www.kaydara.com/partners/sdk/fbx/index.php
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Old 05 May 2003   #64
thx for the tip ila,

i just tried it and i think it should fit our needs

it stumbled across some max specific features when i exported my scene, but it still worked in maya, all we'll have to do is fix the scale

I'll send cut'n'paste another version of my model using this format, with his feedback I'll rescale my model in 3dsmax so it comes out right in maya (fitting the character models)

I guess this is what everyone using a package other than maya should do to make the process smoother (?)
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Old 05 May 2003   #65
Yes....ILA is right... Filmbox is a great software...I've used it to make a Short Movie with motion capture system....very good.

The FBX format make the translation from the various software....but I doubt that it works with complex character setup.
Is it right?

I think it is usefull to translate model without use OBJ format...


CuTnPaste
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Old 05 May 2003   #66
KIRT + ILA + FIST : hey men...I'm looking inside the cockpit model imported in fbx format....

...well...there are 100000 objects with names like "box12" "torus10" and so on....pratically no usefull hier is present....

Do you think the model like cockpit need to be setup-ed by some modeler? (I mean....complex objs is like characters)


[nottoshabi rig]

Thank you

CuTnPaste
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Last edited by CuTnPaste : 05 May 2003 at 03:33 PM.
 
Old 05 May 2003   #67
lol sorry man.. one of my biggest faults when modeling

I'll look into this right now... it's not as much as 10k objects, more like a hundred, so it won't take too long

*edit*

oh and... what about the model 'itself', does he fit in there? how about the foot-pedals ?
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Kai Stavginski

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Last edited by fist : 05 May 2003 at 03:27 PM.
 
Old 05 May 2003   #68
ehehe

well...i don't know the proportion between cockpit and alien....only Kirt knows that!

For the picture I've scaled the root of the cockpit at 0.05.

....

bye

good renaming....
p.s. in our company we kill who put random names at the objects...


CuTnpaste
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Old 05 May 2003   #69
hehe i apologize 10 times

you're right of course.. but you have to know that i'm not a professional in any way

renaming, hierarchy and coloring is done now
expect mail in a few minutes

*edit*

mail delayed... looks like the hierarchy is causing some troubles with the scaling in .fbx
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Kai Stavginski

www.Aearon.de

"There's nothing to it but to do it!"

Last edited by fist : 05 May 2003 at 05:29 PM.
 
Old 05 May 2003   #70
well, FBX doesn't translate IK solvers & some minor things. you may check the compatiblity list in kaydara site.
hey i see rigging errors in alien1 ! what rig version is that ?
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Ila Soleimani
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"Billions of bilious blue blistering barbecued barnacles!...Cannibal!"

 
Old 05 May 2003   #71
Kirt,
I am in need of the RGB values for the colors. If you can do this I'd be very happy....... Hope the freelance project is going fine for you also..
Gerald
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Old 05 May 2003   #72
ILA : you say "

Quote: hey i see rigging errors in alien1 ! what rig version is that ?


" regarding the picture of alien 1 in the cockpit?

It is not your Alien1....looking under the pic....it is nottoshabi rigg....

about the errors...looking at

http://www.cgtalk.com/showthread.ph...15&pagenumber=2


CuTnPaste
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Old 05 May 2003   #73
I think....emmm...I think we need a .... emmm... Storyboard!....for knowing how much details we need in models & where. dear?... could we?
& it's not necesseray to expose the storyboard in public.
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Ila Soleimani
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"Billions of bilious blue blistering barbecued barnacles!...Cannibal!"

 
Old 05 May 2003   #74
Yessa!!

We made a 10-minutes shortmovie with my company called "Puppets" (it will be released asap) in 3D with motion capture tecnologies and Maya + Filmbox softwares.
A big phase of the project was analyzing the storyboard to extract all possible problems and all necessary technical features.

It was heavy and slow phase...but it was a fundamental step to the final result.

So....I think ILA's right.

CuTnPaste
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Old 05 May 2003   #75
Kirt we are starving here.............................................. ............
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