|03-18-2013, 06:46 PM||#1|
Join Date: Oct 2002
Maya's binary format
I recently wrote a few tools which directly manipulate Maya's binary fluid caches. I had to do quite a bit of reading and reverse-engineering to figure out the format, and thought I would pass along what I learned.
I posted a write-up here -> http://mikeboers.com/blog/2013/03/1...ya-binary-cache
(My apologies if this falls under the shameless self-promotion rule of the forum.)
|03-18-2013, 06:46 PM||#2|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|