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Old 10-18-2012, 04:28 PM   #1
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Rick Silliker
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Batch Export Script(Python)

Hi Everyone,

I am in the process of needing and writing a script to export a folder of animations from Maya to C4D, and I just had a couple questions. Basically the steps involved would be:

-query list of files from specified folder
-geocache bound meshes
-select necessary objects for export

I just wanted to know really if this can be done internally in Maya just because the pipeline I work with is both PC and Mac. If it can be done internally is there a specific command to handle files searching in a project? The file finding is the only part I am unsure about really.

Old 10-21-2012, 07:29 AM   #2
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If you have the project directory, just search for files underneath it.
Old 10-22-2012, 07:47 AM   #3
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Nikolay Tashev
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All of this can be done inside maya:
-query list of files from specified folder

getFileList -folder "someFolder" -filespec "*.mb";

-geocache bound meshes

this is a little bit tricky, there is a cacheFile command, but maya does all sorts of preparations before you export a cache file, which are different say for common deformed geometry and ncloth, so you can enable "echo all commands" in the script editor, then do a cache for some geometry, and you will see the appropriate mel procedure that is called. It should be something like "doPerformGeometryCache(...long list of parameters)".
-select necessary objects for export

// select object by wildcard select -replace `ls "*geo*"`;


there is a file -exportSelected command, but better do a test export and check the script editor again to see the full command and arguments.
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Old 10-22-2012, 07:47 AM   #4
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