Head, body and neck

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  05 May 2003
Head, body and neck


How i can apply smooth skin to two polygonal objects (head and body) and do that the vertices of the union in the neck do not separate when rotating joints?

  05 May 2003
Re: Head, body and neck

Why are you not combining these two surfaces?
blah blah blah
  05 May 2003
just make sure they have a joint or two in common...
then bind each surface
then you can use the component editor to ensure that the cv/verts at the seam have exactly the same weights for the common joint
Michael Goldfarb
  05 May 2003
Thank you Arctor.
  01 January 2006
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