IK is not deforming all the bones?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

 
Thread Tools Display Modes
  11 November 2017
IK is not deforming all the bones?

Hey all, this is driving me nuts! I'm following a tutorial where a guy makes a chain of bones for a bendy-like arm. He simply assigns the IK handle to the root bone and last bone, then moves it and the bones all bend like a tentacle. When I try this and apply the IK handel to the root and end bone then move the IK handle, none of the bones deform like that, just stiffly rotates as if I was rotating the root bone?! Am I missing something here as I've gone over the tutorial and he doesn't seem to do anything with the bones pre IK application?
 
  11 November 2017
This must be a bug as to get this to work I have to IK each bone and undo then redo IK from root to end? eventually it works though shouldn't be like that?
 
  11 November 2017
Check to see if you have enabled 'preferred angle'. When creating your joint structure, give it a slight 'bend' before applying the IK.
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:34 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.