Multiple Meshes in/out in one blendshape

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  06 June 2013
Question Multiple Meshes in/out in one blendshape

So I saw this in a rig the other day and thought it was voodoo but it's very nice voodoo and I'd like to replicate it.

Basically there was a wing rig and instead of a blendshape per every single feather in the wing, there's an overall blendshape for every feather object (they ARE separate objects) that will turn on and off the entire modification for the wing. How is this done in one blendshape with multiple inputs/outputs?
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Andres Weber | CG Generalist
434 Broadway, 9th Floor, New York City, 10013
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  06 June 2013
Group them & apply blendshape to group.

Dave
 
  06 June 2013
Red face I feel dumb now

That's embarrassingly simple. Thanks!
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MPC NYC
Andres Weber | CG Generalist
434 Broadway, 9th Floor, New York City, 10013
GChat AndresMWeber
www.moving-picture.com
 
  06 June 2013
yes like it's been say above, aply to the group, make sure though that each child of the group is in the exact same order.
 
  06 June 2013
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