Edge Loop Tool After HumanIK

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  05 May 2013
Edge Loop Tool After HumanIK


So, I was getting some bad deforming on the hips so I added in a couple edge loops. Issue is now when I used the Paint Weight Tool, the white shading doesnt stay along the new edge loops if I happen to hit the Z key. But it looks like the vectors stayed in the wanted position, so I guess there's not too much issue in it.

The question is; is there some way of properly adding in new edges after attaching the skeleton to the model?

In addition, now the painting tool is messing up. I had the arms all done and finally made my way to the legs. Then I came back and tested the arms and they were all deforming improperly. So, I checked the paint weights and theyre all mangled. And there are random vectors across the body that are shaded white. And the biggest issue was then I started to repaint the upper right arm, it was manipulating a part of the stomach. Other parts of the arm were actually changing the side of the hip.. The vectors are all ass-backwards....anyone ever have this issue? My guess Im going to have to detach the skeleton for the 3rd time and redo it all.

Lets hope not...

  05 May 2013
I had a script .. somewhere,.. that deleted history like that, and created a new bind pose. I'll look around for it.
  05 May 2013
go to the bind pose, duplicate the mesh and make changes to it then skin th enew mesh and copy the weights from the original to it
blah blah blah
  05 May 2013
I have not had this bad of an issue. But I have painted weights, and then added edge loops. The problems that resulted where solved by simply deleting non-deformer history.

One option is to turn history off. If you have an earlier version of the file try going back and adding the loops in again with history off.

Another thing that will get you is painting with "interactive" on. Use Post instead.

If you use Post and delete non deformer history, I think most of your issues will go away.

I think....
Richard Culver
Protfolio Facebook WIP1 WIP2
  05 May 2013
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