Set driven keys + manual animation?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  05 May 2013
Set driven keys + manual animation?

Hi there,

I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.

Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?

Thank you!
 
  05 May 2013
Originally Posted by andoneus: Hi there,

I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.

Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?

Thank you!


How do you have your driven keys set up for the fist controller?
 
  05 May 2013
Originally Posted by andoneus: Hi there,

I have a character setup with a set driven key for the fist.
The problem is that in addition to having this SDK that controls the fist, I would like to do some individual animation on the fingers as well.
However, as the Rotate -values are connected straight to the set driven key, I cannot control them individually - for example, if I move the controller of the thumb and set a key, it does not work.

Is there any way I could do both: have the set driven keys AND control the affected curves manually when needed?

Thank you!
Yes. Don't SDK the controls themselves, SDK a group above them. Then the children (the controls themselves) are free to manipulate.
 
  05 May 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:42 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.