|05-02-2013, 02:17 PM||#1|
Join Date: May 2009
HumanIK and Undo issue
I'm trying to rig my character and I'm having strange issue :/... Every time I 'undo' something, everything gets broken...
example 1 - Skeleton creation...
Created the skeleton and want to resize it's bones to fit my character. Everything is great till I use 'Undo' (ctrl+z)... instead of undoing the last thing I have changed it completely resets. scale, place, everything in the skeleton
example 2 - Orienting Joints...
Now I have finaly adjusted my skeleton to my character without using undo once, mirrored the skeleton from left to right and now time for orienting joints. I do 'orient joints' first from skeleton menu then adjusting manualy those joints which are out of place. Everything works fine till I press Undo.. Instead of undoing last change it resets every joint to the stage before I used 'orient joints'
example 3 - Skinning...
Finally done both of the above without undoing once, time to skin the body.. from skin menu I'm using 'smooth skin'. So far so good... starting to paint weights and/or using component editior to change weights... When I use 'Undo' it breaks the entire mesh completely.
I was looking for a fix on the internet but couldn't find anything... I checked settings but couldn't find anything.
Please help, have to rig 5 characters for Uni and can't continue like this :/ ...
Things I have tried:
- resetting user preferences
- reloading mayaHIK plugin
- changing (QWERT) tool preferences
Thanks in advance
Last edited by battje : 05-02-2013 at 02:54 PM.
|05-27-2013, 05:19 AM||#2|
SubZero Media Productions
Join Date: Nov 2002
you may be running out of memory - try setting the undo limit to finite and 20 in the preferences.
Try to replicate the issue on another computer, if it persists it may be your workflow.
The Black Temple
|05-27-2013, 05:19 AM||#3|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|