|04-30-2013, 12:08 PM||#1|
Manchester, United Kingdom
Join Date: Oct 2010
Adding joint to skinned character
Is there a way of adding a joint to a skeleton hierarchy that has already been skinned?
I have a character which I have smooth bound and skin weighted (which took me forever) but ideally i need to put a joint in-between the ankle and toeBase - the heel.
Is there a way of doing that without having to detach the skin etc..?
|04-30-2013, 02:47 PM||#2|
Join Date: Mar 2003
Add a joint to your skeleton
With Skin -> Edit Smooth Skin -> Add Influence you can add the joint to the skincluster.
Set Default weight to 0, so the new joint gets no weights, its better to add them by hand.
|04-30-2013, 02:47 PM||#3|
Lord of the posts
Join Date: Sep 2003
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