Adding joint to skinned character

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  04 April 2013
Adding joint to skinned character

Hi there,

Is there a way of adding a joint to a skeleton hierarchy that has already been skinned?

I have a character which I have smooth bound and skin weighted (which took me forever) but ideally i need to put a joint in-between the ankle and toeBase - the heel.

Is there a way of doing that without having to detach the skin etc..?


  04 April 2013
Add a joint to your skeleton
With Skin -> Edit Smooth Skin -> Add Influence you can add the joint to the skincluster.
Set Default weight to 0, so the new joint gets no weights, its better to add them by hand.
  04 April 2013
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