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Old 04-30-2013, 12:08 PM   #1
Andrew Brownridge
Manchester, United Kingdom
Join Date: Oct 2010
Posts: 75
Adding joint to skinned character

Hi there,

Is there a way of adding a joint to a skeleton hierarchy that has already been skinned?

I have a character which I have smooth bound and skin weighted (which took me forever) but ideally i need to put a joint in-between the ankle and toeBase - the heel.

Is there a way of doing that without having to detach the skin etc..?


Old 04-30-2013, 02:47 PM   #2
antweiler's Avatar
Robert Kopf
Senior 3D-Artist
MBL Development
Hamburg, Germany
Join Date: Mar 2003
Posts: 547
Add a joint to your skeleton
With Skin -> Edit Smooth Skin -> Add Influence you can add the joint to the skincluster.
Set Default weight to 0, so the new joint gets no weights, its better to add them by hand.
Old 04-30-2013, 02:47 PM   #3
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