'Rigid' joints?

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  04 April 2013
'Rigid' joints?

Fairly new to Maya and this forum, so hello!

Currently in the processing and creating a rig but I'm having some problems with getting the bend of the arm the way I would like it.

The first image is how it is now so I've marked how with red lines how I would like to be. Just a simple, rigid joint.

Any help would be greatly appreciated. Thanks
  04 April 2013
Hey I started with Maya a couple of months ago, so I'm kind of new too :P
Well, I think you can fix that with skin weights, maybe this will help you to get an idea: http://www.youtube.com/watch?v=VwNsybK9Ad0 .
  04 April 2013
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