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Old 04-06-2013, 03:28 PM   #1
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UKTomm's Avatar
United Kingdom
Join Date: Apr 2013
Posts: 1
'Rigid' joints?

Fairly new to Maya and this forum, so hello!

Currently in the processing and creating a rig but I'm having some problems with getting the bend of the arm the way I would like it.

The first image is how it is now so I've marked how with red lines how I would like to be. Just a simple, rigid joint.

Any help would be greatly appreciated. Thanks
Old 04-12-2013, 12:00 AM   #2
Eirikra's Avatar
Erika Moya
Join Date: Apr 2013
Posts: 19
Hey I started with Maya a couple of months ago, so I'm kind of new too :P
Well, I think you can fix that with skin weights, maybe this will help you to get an idea: .
Old 04-12-2013, 12:00 AM   #3
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