|03 March 2013||#1|
Join Date: Jun 2010
Pipeline Question: Bend Deformer on Instanced References
Greetings! I need an additional brain on this matter. I have a series of pipes that must flow semi-organically utilizing referenced pipe sections.
I have modeled and textured a straight pipe that must be duplicated along an organic path.
The pipe piece must be referenced in and instanced multiple times ( hundreds of times) down a CV curve.
The pipe piece itself may or may not bend the geo depending on where it is on the path.
all pipe pieces must remain referenced and instanced so i may swap out with updated pieces as the project develops.
Things I have tried:
MotionPath/FlowPath- the lattice, even when set to a high resolution, will skew and ruin the pipe, nor will it adhere to the CV exactly, it offsets on the curve before snapping back to the straighter parts of the curve.
Bend Deformer- It seems to deform all instanced objects ( understandable ). However, when all are grouped, they still all become individually deformed, not just my isolated section.(still logically makes sense but I will call it ridiculous none the less )
Any ideas all you rigging minds?
Upon further inspection of the MotionPath/FlowPath method, I discovered an error within the model that prevented it from working.
Using this method works perfectly fine for what I am looking for in case anybody finds themselves using references and instances
Last edited by EdgeIcon : 03 March 2013 at 04:01 PM.
|03 March 2013||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|