Preparing character for rigging, size and units

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  02 February 2013
Question Preparing character for rigging, size and units


I am a 3DMAX rigger for several years; max and maxscript is not a problem at all for me.
Now, I finally see the reality of all companies and just begin a weeks ago with maya/mel/python.

Methodology is not a problem, but some minor details (thats like reseting my brain again @_@) like units is a headache.

Actually I just exported a character from 3ds max to maya. In 3ds max both units, system and display, are in cm. In maya by default I now it is in cm.

When I import to maya, character is really huge, and really dont know if the proportion is correct (grid is small and joints created are like bugs)

I prefer to be sure that units are correct instead of crying after couple of weeks preparing a rig :/

Can anyone help me?
  02 February 2013
Keep Maya in cm. A lot of tools and particles etc depend on it.
You are correct,. the file will come in large.. its ok.
  02 February 2013
So you mean, just import and the size is correct?

I tried with OBJ and FBX, size is the same.
  02 February 2013
You will still need to check and make sure your character is 6foot tall, just check it in cm.
Type this into google 6 foot in cm = 182.88
Then make a measure tool in maya at 182 cm, then you know you have a character at 6ft.
  02 February 2013
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