Maya Muscle Woes

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  02 February 2013
Maya Muscle Woes

Hey guys, wanted to know if anyone has seen this before (Maya 2012)...



Black muscles? Almost looks like flipped normals or something? If I zoom in so that the camera is inside the muscles you can see the proper shader, so I'm almost certain it's flipped normals. I created the muscle and mirrored it on creation, not afterwards. Any idea if I should be concerned or if there is a way to fix this?

And my second question, somewhat unrelated, is what would be the best way for my muscles to wrap around the rib cage? Right now they are just passing through and I'd like to make it collide.
 
  02 February 2013
Nevermind about the 1st question, solved it with Edit Nurbs >>> Reverse Surface Direction... but I'd still like to know about my 2nd question.
 
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:07 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.