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Old 01-24-2013, 03:36 PM   #1
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Joseph Tran
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Join Date: Jan 2013
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Diablo 3 cinematic Black Soulstone workflow ?

Hi everyone, i am new to Maya, and i just saw this video

In this video Blizzard show some of the process they went through the making of Diablo 3 Black Soulstone. After watching that, it left me a confuse workflow

First i saw that they sculpt those monster in Zbrush with very high-res model, then why in the animation process they use lowpoly one to animated ?

So my question is how did they apply those animated data from the low poly model to the high poly. Can we do that in Maya ? Is there a tutorials for that ?
Old 01-24-2013, 03:36 PM   #2
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