Maya Mirror Skin Weights Error. Help a noob plz.

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Old 11 November 2012   #1
Maya Mirror Skin Weights Error. Help a noob plz.

I have a joint namedjoint_Shoulder_Left.
When I select it and try to mirror the weights (to the right) I get this error.

joint_Shoulder_Left is not in a skinCluster.

I don't know what a skin cluster is.

It's a symmetrical character.
Just doing 1/2 of it took a long time, and I don't want t try and recreate painting the weights on the next half.
Detaching the skin/mesh and starting the weight painting process all over again is out of the question.

Please help.
 
Old 11 November 2012   #2
you need to select the mesh to mirror its skinWeights, not the joint (as there could be multiple skinClusters on a single joint)
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Old 11 November 2012   #3
Wow man, that did it.
Thanks for the speedy reply.
 
Old 11 November 2012   #4
not a problem dude.
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Old 11 November 2012   #5
Well geez man, they didn't mirror correctly, no matter what axis I use (xy, yz etc).

I'm guessing I made some teeny tiny mistake SOMEWHERE an the mirros are coming out all screwey.

Oh well, like I gotta paint the other half manually.

Crikey.
Long night.
 
Old 11 November 2012   #6
the mirror skinWeights tool isnt perfect but it is pretty useful.

Things that'll help the solve include;

making sure the geometry is as symmetrical as possible,
making sure any influence joints dont occupy the same worldspace,
naming joints accordingly.

It'll mirror one side of verts to another, depending on your setup, some options will suit better than others so without really seeing/knowing the mesh/skeleton etc it's abit difficult to suggest the correct settings.
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Old 11 November 2012   #7
Ok, thanks. It's just with this project, I really bit off more than I can chew.
I can model, texture, and animate fine, but rigging just isn't my cup of rage.

I ultimately gave the model to a friend of mine who I'm gonna pay to get it done.

The good news is, now I really know myself and my limitations.
:s
 
Old 11 November 2012   #8
fair enough, don't tell yourself you cant flat-out do something though, keep at it, theres plenty of resources about, and in future you wont need to pay someone else to do it
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Old 11 November 2012   #9
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