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Old 11-23-2012, 11:40 AM   #1
fouadhabr
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Fouad Habr
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Rigging or Simulating character outfit in maya.

Hey guys,

Im currently working on my senior project. I am modeling a character (an old woman).

I am currently confused whether to rig her robe, or model a robe over her body and use nCloth.

I would like to know your opinions and suggestions to which method is more realistic and more efficient.

And if you can add some techniques in the method you suggest.

Thank You
 
Old 11-30-2012, 05:35 PM   #2
alredha
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Reda Alouache
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i suggest to model and simulate, you will get a quite convincing result...

bind the robe with the joints, and then apply nCloth on a copy of that....
pointToSurface constraint the areas you would to attach with the bound robe.

or just apply nCloth to the bound robe, paint a map and connect it to "Input Mesh Attract" attribute.

there might be better solutions, but these what i have from a recent experience.

good luck.
 
Old 12-19-2012, 03:37 PM   #3
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If the character has a wide range of movement and is wearing loose fitting clothing then doing a cloth sim is unavoidable.
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Old 12-19-2012, 03:37 PM   #4
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