Rigging or Simulating character outfit in maya.

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  11 November 2012
Rigging or Simulating character outfit in maya.

Hey guys,

Im currently working on my senior project. I am modeling a character (an old woman).

I am currently confused whether to rig her robe, or model a robe over her body and use nCloth.

I would like to know your opinions and suggestions to which method is more realistic and more efficient.

And if you can add some techniques in the method you suggest.

Thank You
  11 November 2012
i suggest to model and simulate, you will get a quite convincing result...

bind the robe with the joints, and then apply nCloth on a copy of that....
pointToSurface constraint the areas you would to attach with the bound robe.

or just apply nCloth to the bound robe, paint a map and connect it to "Input Mesh Attract" attribute.

there might be better solutions, but these what i have from a recent experience.

good luck.
  12 December 2012
If the character has a wide range of movement and is wearing loose fitting clothing then doing a cloth sim is unavoidable.
blah blah blah
  12 December 2012
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