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Old 11-23-2012, 11:40 AM   #1
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Fouad Habr
New Jdeideh, Lebanon
Join Date: Dec 2010
Posts: 2
Rigging or Simulating character outfit in maya.

Hey guys,

Im currently working on my senior project. I am modeling a character (an old woman).

I am currently confused whether to rig her robe, or model a robe over her body and use nCloth.

I would like to know your opinions and suggestions to which method is more realistic and more efficient.

And if you can add some techniques in the method you suggest.

Thank You
Old 11-30-2012, 05:35 PM   #2
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Reda Alouache
3D & VFX Generalist
Dubai, United%2BArab%2BEmirates
Join Date: Nov 2005
Posts: 247
i suggest to model and simulate, you will get a quite convincing result...

bind the robe with the joints, and then apply nCloth on a copy of that....
pointToSurface constraint the areas you would to attach with the bound robe.

or just apply nCloth to the bound robe, paint a map and connect it to "Input Mesh Attract" attribute.

there might be better solutions, but these what i have from a recent experience.

good luck.
Old 12-19-2012, 03:37 PM   #3
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Topanga, USA
Join Date: Oct 2002
Posts: 6,937
If the character has a wide range of movement and is wearing loose fitting clothing then doing a cloth sim is unavoidable.
blah blah blah
Old 12-19-2012, 03:37 PM   #4
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