|11-23-2012, 11:40 AM||#1|
New Jdeideh, Lebanon
Join Date: Dec 2010
Rigging or Simulating character outfit in maya.
Im currently working on my senior project. I am modeling a character (an old woman).
I am currently confused whether to rig her robe, or model a robe over her body and use nCloth.
I would like to know your opinions and suggestions to which method is more realistic and more efficient.
And if you can add some techniques in the method you suggest.
|11-30-2012, 05:35 PM||#2|
3D & VFX Generalist
Join Date: Nov 2005
i suggest to model and simulate, you will get a quite convincing result...
bind the robe with the joints, and then apply nCloth on a copy of that....
pointToSurface constraint the areas you would to attach with the bound robe.
or just apply nCloth to the bound robe, paint a map and connect it to "Input Mesh Attract" attribute.
there might be better solutions, but these what i have from a recent experience.
3D & Vfx Generalist - Showreel 2010
|12-19-2012, 03:37 PM||#4|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|