|11-22-2012, 12:07 AM||#1|
Join Date: Nov 2012
Need fast help joint rotation
I need help fast. My sister is a 3D designer and I want to offer her a real plastic version of a character she created, for christmas. I know a guy who owns a 3D printer and can do the job for me. Only a month left and I don't know how long it will take for the guy to print it.
What I want to do :
I have the character opened in maya 2011 and I need to be able to rotate his arms. His default position is both arms extended horizontally. I need to rotate them so they fall on each side of the body for the plastic version. The character already has bones/joints/whatever.
The issue :
I do not know how to use Maya. As I am a student and final exams are close, I do not have any time to learn.
Could anyone guide me through this? A quick step-by-step maybe?
This software has so many buttons and options! This is insane :O
Note : I want to move his arms then save the result in a .obj (actually I need a .stl file, but I heard maya doesn't offer this export by default...so I will use another software for that).
Thank you very much for your understanding,
|11-22-2012, 12:07 AM||#2|
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|