|11 November 2012||#1|
Join Date: Sep 2009
Copying weights from meshes with influences (posible?)
I´m trying to copy skin weights to export in fbx that doesn´t accept non-deformer history (I have done it quite a lot in the past and know the usual problems), but this is the first time that I try to do it with a mesh that has influences. The influence points are in this case (joints that are) parented to a root.
The steps I´m following
1- Mesh rigged with one joint acting as a root and 10 joints parented to that one (with the Edit>Parent command)) so that I can animate the futures and still the face can rotate and move. This mesh has other meshes combined into it.
2-Deleted all the extra bind poses and reset the pose (for all the joints). The "Go to bind pose" command works well.
3-Choosed the original mesh, Shift-choosed the target (that is also skinned to the root) and hit copy skin weights.
// Warning: line 0: Skipping 'polySurfaceShape80' since it is not a skinned object. //
// Error: line 0: Must select a source and a destination skin, or components on a source and destination skin. //
Exporting doesn´t work either
"Failed to export the attribute map".
1-Can I clean the polysurfaceshape80 alone, somehow?
2-Why could it be that it doesn´t want to export the weights as a map?
3-Could the mistake be related to the fact that I parented the influences to a root bone? Isn´t this the normal way to rig facial features for games? (I usually use blend shapes, but Unity doesn´t support that)
Last edited by conchalavand : 11 November 2012 at 11:31 PM.
|11 November 2012||#2|
Join Date: Sep 2003
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