Maya: Shader Networks

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  05 May 2004
ambassador, i can't use your shader, where shall I connect may color textures? why it has so strange color?
 
  05 May 2004
When texturing ramp attributes you must texture the individual indices. This is powerful, as one can use different textures for different indices or even texture the indice left to right position. Select the indice and then right mouse on the selected value label. You can then choose to create a texture off the popup.

Duncan
 
  05 May 2004
Duncac - of course I know I can use texture to each one color of the ramp shader, but thats mean that Imust use several textures or remap one with three different utillities. Is this how ambassador achieve this beautiful effect?
 
  05 May 2004
Often times you only need to map one indice.. especially if the other indice is black... but I understand your problem.

Perhaps a useful addition to the ramp shader would be gain(scale) and possibly offset attributes for each of the ramps. This would allow you to texture a single attribute and yet still edit the ramp colors.

Duncan
 
  05 May 2004
Lightbulb

Quote: Originally posted by Luki
Duncac - of course I know I can use texture to each one color of the ramp shader, but thats mean that Imust use several textures or remap one with three different utillities. Is this how ambassador achieve this beautiful effect?


For the hulk skin I used 1 color map in the ramp and an almost black color on the side. Using multiple maps would give you greater detail and control. Anyone have renders using the shader? I would be interested in seeing it if you do.
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"SAVE KILLER BEES"

There are no "magic" programs that make you a better artist
 
  05 May 2004
Ambassador , can you post description for your particle shader ?
 
  05 May 2004
Quote: Originally posted by acacaccaca
hey are you a real ambassador?


He's actually the King of England.
 
  06 June 2004
Quote: Originally posted by pixelmonk
He's actually the King of England.


at least he seems to rule over this thread here
 
  07 July 2004
what the **** its goin on ambassador your shader doesnt work are you playiing with me?
 
  07 July 2004
Lightbulb

sybille, haha, can you be a little more descriptive? I cant help you if you dont say which part your having problems with


marcinm, my workstations being fixed right now, and the files on there, when its fixed I will post a description.
__________________
"SAVE KILLER BEES"

There are no "magic" programs that make you a better artist
 
  10 October 2004
Help

Hi people, great forum!

Sorry about this question but im new to MR, how can i connect a shader... for example: how can i connect gg_ambientocclusion to an object.. or what node connections i need to make?

tks
 
  10 October 2004
no need help

OKNo need help anymore, just some line was missing in may.rayrc. tks anyway
 
  12 December 2004
Thumbs up some help

hi my name is siamak
iwant to know how can i creat a realistic shader for a character
please help me and show me the network shader connection of a realistic
shader for a character skin tanks .

Last edited by siamak2004max : 12 December 2004 at 01:19 PM.
 
  12 December 2004
it's not shader network, but more like lighting setup and using L-Glass shader, saw this setup from a photography book and tried to replicate it:
Attached Images
File Type: jpg glass.jpg (93.0 KB, 1405 views)
 
  12 December 2004
Thumbs up Hypershade

From hypershade go down to the shader tab and find the textures you want or might use.
Then right-click and select import.
Once youv'e done this on a few, minimize Hypershade.
--
Find the modeling object and right-click and hold down dragging down.
Then select assign existing texture, where you should see the textures you imported.
I don't know if this helps but since I learned this it's been amazing.
--
Also a question, has anyone using Maya had the experience where it seems like it has opened a part of your mind?
 
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