Maya: Shader Networks

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Old 09 September 2003   #31
Can people please post there particle cloud shaders for fire and smoke type



Thanks
 
Old 11 November 2003   #32
some shader tests
done using 4 textures with camera projection and blending using ramp with Surface Luminance attached to V coord



 
Old 11 November 2003   #33
Lightbulb

some partical stuff




recent skin shading experimentation, creating a "base" skin shader, maya renderer, no MR, no maps on skin. I didnt plan to actually make an image of it, but after I did some test renders of the skin I added the bg and metal part in ps.

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Old 11 November 2003   #34
hmm this base ski shader eraly looks like SsS
i ask myself how u achieve this without mr ?!O_O
lookin very nice though
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Old 11 November 2003   #35
Care to post the MR skin shader?...
 
Old 11 November 2003   #36
whoops, double post
 
Old 11 November 2003   #37
Lightbulb

Quote:
Originally posted by Jackdeth
Care to post the MR skin shader?...


here is the skin shader network/ or lack of, all the properties are placed within this ramp shader, no MR.

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Old 11 November 2003   #38
I never understood why people don't use ramp shaders more often, you can get some nice effects with them out of one single node.

Emmortal
 
Old 11 November 2003   #39
hmm embassador i see only a single shader node^^

could you post a graph view of it or better share the the mat!?
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Old 11 November 2003   #40
There is no graph for that shader. Everything he did to it is all inside of the main ramp shader node. I've done some testing and it works great without anything else plugged into it.
 
Old 11 November 2003   #41
Now i really really like that skin shader.

So there's no graph? Just one ramp node? Ok.. since we all want to know ..do you mind, Ambassador..to pls explain what exactl you did to this node to make it look so damn nice?

Please? pretty please?

There was no other nodes at all?? it can't be. Any image maps used on the ramp ? No surface luminance ?


Regards,

Marlb Man
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Old 11 November 2003   #42
Now i really really like that skin shader.

So there's no graph? Just one ramp node? Ok.. since we all want to know ..do you mind, Ambassador..to pls explain what exactl you did to this node to make it look so damn nice?

Please? pretty please?

There was no other nodes at all?? it can't be. Any image maps used on the ramp ? No surface luminance ?


Regards,

Marlb Man
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Old 12 December 2003   #43
Ambassador.. if you want to share, you could create an attribute preset of your rampShaderNode( presets->save in the attribute editor ). This creates an ascii file in your attrPresets/rampShader directory that you could then cut and paste into message.
To then use this someone would then cut and paste this into a file in their attrPresets/rampShader directory( creating the rampShader directory if it did not yet exist).

Duncan
 
Old 12 December 2003   #44
Or a screen shot of the attr editor would work as well.

Emmortal
 
Old 12 December 2003   #45
Yes Ambassador.. please .. do share this ramp shader with us..
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