Linear Work Flow Texture Issues

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  06 June 2013
Originally Posted by jameshodgart: Just from the tutorials I've seen in the past the RGB values of Maya's sky node have been adjusted to compensate (I assume it's to gamma correct the sky?)

I think that's whats doing it to be honest, the gamma correction that comes with the exposure node then doubled with Maya's correction workflow. I've just removed the exposure node for now but would the gamma settings in the exposure node be set to 2.2 or 1?

Set it to 1 if your "default output profile" is set to something other than Linear sRGB, or if you plan to render to EXR and post-pro/correct elsewhere. Otherwise, leave it at 2.2.
  06 June 2013
Ok Thank you ninja. Thanks everyone!
  06 June 2013
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