Add more UV's to projection

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  05 May 2013
Add more UV's to projection

I have a simple but interesting problem as a relative newbie:

I have a camera projection on an object based on perspective. I selected some of the faces and created another planar projection. Now I want some of the faces to return as part of the first camera perspective projection.
Do I have to create that projection again from scratch and reassign all of the faces I want in that projection to a new projection node and delete to old, incomplete one? Or, as I hope, is there a simple way to just assign those few UVs to the existing projection?
  05 May 2013
youll have to do the original projection again. If youre finding that you wanted to to have two different layouts for the object at the same time, you should use uvsets
  05 May 2013
Thanks for your advice JasonA.
I'm using two different image files (as a layered texture) but really I'm only making one UV set. That's Because I wanted to blend the textures where they meet using transparency. I didn't think I would be able to do that if I used UV sets. Am I incorrect?

If I am, would I be using: a layered shader/texure node> Two UV sets> 2 Files... in the simplest possible form?
  05 May 2013
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