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Old 05-07-2013, 01:04 AM   #1
Bilgames
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Question about Sss fast skin + mia reflections in MR

Hi. I've seen a lot of people using the SSS plugged into additional color of mia material to get a better reflection on skin. The problem is that the adding a reflection on top of skin shader breaks the energy conservation.
On Vray you can use a vray Fresnel shader to control the addition of a reflection on top of skin.
Is there anything similar in mental ray?
 
Old 05-07-2013, 01:04 AM   #2
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